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Transform points tool weird behaviour while in action

Posted: Mon Dec 22, 2014 4:49 am
by zjjt
Hi guys it's been a long time since i had a problem i couldn't solve on my own in AS10 so here i am.Im doing my usual head_turns routine on a chicken rig and on the mouth part i use the layer transform tool to move the beak to the location i desire(until there it works wonderfully) and then i shift to the transform point tool to arrange the shape of the beak and BAM an issue!!!

the points are weirdly snapping to areas i do not wish and my work is all messed up.it seems that when iam in an action and that i use the transform point tool weird stuff happens(only on this chicken rig). here's the rig you can check it out for yourself(this is an outdated one but you can create the smartbone action to see for yourself what i am talking about)
https://drive.google.com/file/d/0B05DOz ... sp=sharing

so does anyone have the same problem ?

thanks :mrgreen:

Re: Transform points tool weird behaviour while in action

Posted: Mon Dec 22, 2014 10:32 am
by synthsin75
Not seeing any snapping here, but...
  • Bones in the "bec" layer will interrupt smart bone influence from the "KRAMO" layer.
  • Every angle keyframe of the smart bone needs keyframes on the vector point motion, otherwise any rotation will engage your turn keyframes.

Re: Transform points tool weird behaviour while in action

Posted: Tue Dec 23, 2014 1:52 am
by zjjt
allright thanks for checking it out man...as i told you this file is outdated.here is the updated one ,the one i got problems with .i changed the bec bone layer into a group layer so that i can operate all my default bone animations from the "Kramo" layer.
try to enter the head_turn action and change the points position within the action for the snapping only occur when im into the action.weird enough as its the only file that behaves like this
https://drive.google.com/file/d/0B05DOz ... sp=sharing

check and see :cry:

Re: Transform points tool weird behaviour while in action

Posted: Tue Dec 23, 2014 5:59 pm
by synthsin75
Your "bec_open/close" action is acting on the same points and causing the snapping. If you delete the bone keyframes from that action while working on the "head_turn" action it won't snap any more. You'll just have to redo the "bec_open/close" bone keyframes when you're done.

Re: Transform points tool weird behaviour while in action

Posted: Mon Dec 29, 2014 2:14 am
by zjjt
thank you for your insight man.i took a long time to answer as i was away from my computer due to the xmas festivities.i did it and it works.

thanks