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My first head test using AS 10 - WIP

Posted: Sun Oct 19, 2014 11:24 pm
by saintbe
Just a simple 3-quarter head turn and some mouth + eye movements.
I will add more details on facial expressions.



Constructive criticism appreciated :)

Thanks,
-Kim.

Re: My first head test using AS 10 - WIP

Posted: Sun Oct 19, 2014 11:35 pm
by synthsin75
Most of it looks real good. Love the eyes. When the jaw opens the chin should drop but not the jaw joint. Right now it looks like she'd dislocating her jaw like a snake. Should be a simple fix, then it would be spot on.

Re: My first head test using AS 10 - WIP

Posted: Tue Oct 21, 2014 8:06 am
by saintbe
I noticed that too and made some adjustments to try and improve on that.
I also added some hair (very basic atm I know).



Please lemme know what you think.
-Kim.

Re: My first head test using AS 10 - WIP

Posted: Tue Oct 21, 2014 12:52 pm
by synthsin75
Very nice. It still looks weird when she opens her mouth real wide though.

Re: My first head test using AS 10 - WIP

Posted: Tue Oct 21, 2014 1:34 pm
by dueyftw
Here is a simple excise.
Open you mouth and put your finger across your top teeth. Then talk.

Your upper teeth don't move. They are attach to your skull. Your upper lips can move but your teeth don't. I'm seeing them move in both examples.

Dale

Re: My first head test using AS 10 - WIP

Posted: Tue Oct 21, 2014 6:41 pm
by 3deeguy
You have talent and a good eye. A basic head turn is 'cylindrical' which means hair and features remain level as they change shape from the front view to the 3/4 view. In a pure horizontal head turn all point-to-point motion should be shift-dragged left or right. I held a piece of paper against the monitor to see if parts of her hair were moving up or down as her head turned.

Re: My first head test using AS 10 - WIP

Posted: Wed Oct 22, 2014 3:39 am
by drichird
Looks awesome, and I especially like that you are going for a realistic rather than cartoonish style. The mechanics of your head turn look great in both and I especially like the way she continues to look out at the viewer. Something did not look right with the wide jaw drop, something weird/overdone in first one, somewhat corrected but still looking weird (too much vertical stretch) in your adjusted 2nd version. I'm sure just a matter of practice and you will have some real striking visuals because your eye for what looks good and artistic talent is there. Keep it up! :D

Re: My first head test using AS 10 - WIP

Posted: Wed Oct 22, 2014 11:14 am
by saintbe
Hi all,

Thanks for the feedback... maybe I'll just remove the wide jaw drop and go with the regular one ... I believe it'll look funny no matter how I try to fix it.
Maybe there's just too much vertical stretch as you say. I was going to use it for a really surprised look but maybe I can get it done with some less stretching :o

I don't think there's anyone who can open his/her mouth that much anyway without dislocating the jawbone first :)

I'll keep posting the progress I make with this.

Thanks,
-Kim.

Re: My first head test using AS 10 - WIP

Posted: Wed Oct 22, 2014 11:25 am
by slowtiger
The head doesn't appear rigid in turn, especially the eyes just float around and don't change shape enough.

Re: My first head test using AS 10 - WIP

Posted: Wed Oct 22, 2014 3:33 pm
by 3deeguy
Do not get discouraged. The amount of knowledge and talent in this forum really speeds up the learning process. I like to think that everybody's style is unique. Certain fundamentals for AS and animation in general are the same for all of us so we should always approach animation as 'students'. Someone will always think of something you never thought of before. You must keep at it! :D