Help needed with bone rigging
Posted: Sun Sep 28, 2014 5:22 pm
Hi all...
I have created a horse. I want to make it move.
Have set up the bones with flexi binding, smart bones and some smart bone dials.
However...
I have been trying to get this to work for over a day now and I am getting frustrated.
Here is what I have been doing.
I have the horse's legs in their own layers. There are 4 bones to each leg.
I have named the upper bone and have made that into a smart bone with its own action,
Several things go wrong. The movement looks smooth in the action I have set up.
However, when I want to try it out in the mainline, not only are some movements impossible, others perform with a strong shake, as if the horse has twitches. I do not understand why this is happening.
A horse has 3 main gaits: walk, trot and cantor. Although the initial movements of the leg is the same for all, the leg stretches out more or gets pulled up more depending on the gaits. Do I set up all possible movements for all gaits in the same action? In other words, any layer with movement: should it have an action per type of movement, or are all varieties of a movements set up in the same action.
When I am setting up the action, there is something else that stumps me.
Before I start the bone manipulation, do I normally add a keyframe for the starting position?
Somewhere in a tutorial they say that it is imperative to have a keyframe for each bone. How do I do this? The tutorial is not clear on this.
Lots of questions.... I am looking forward to lots of answers!
Thanks...
I have created a horse. I want to make it move.
Have set up the bones with flexi binding, smart bones and some smart bone dials.
However...
I have been trying to get this to work for over a day now and I am getting frustrated.
Here is what I have been doing.
I have the horse's legs in their own layers. There are 4 bones to each leg.
I have named the upper bone and have made that into a smart bone with its own action,
Several things go wrong. The movement looks smooth in the action I have set up.
However, when I want to try it out in the mainline, not only are some movements impossible, others perform with a strong shake, as if the horse has twitches. I do not understand why this is happening.
A horse has 3 main gaits: walk, trot and cantor. Although the initial movements of the leg is the same for all, the leg stretches out more or gets pulled up more depending on the gaits. Do I set up all possible movements for all gaits in the same action? In other words, any layer with movement: should it have an action per type of movement, or are all varieties of a movements set up in the same action.
When I am setting up the action, there is something else that stumps me.
Before I start the bone manipulation, do I normally add a keyframe for the starting position?
Somewhere in a tutorial they say that it is imperative to have a keyframe for each bone. How do I do this? The tutorial is not clear on this.
Lots of questions.... I am looking forward to lots of answers!
Thanks...