fbx export questions
Posted: Mon Sep 01, 2014 8:36 pm
Hi
Glad to see fbx export in Anime Studio, will help a developer like me working with animators easier.
Some questions I hope you can answer...
1) The textures in Unity seem to have empty padding around them, have you noticed this?
2) Each limb object is its own mesh, which is fine, but because each limb has a material and texture, you end up using a lot of draw calls to render the character. To batch this, you would use a sprite sheet (atlas). In some 3d programs, when you export the fbx you can make an atlast, so multiple textures are packed on to one image. If I imported a sprite sheet into Anime Studio, could I use it and export and still use the sheet as 1 texture in Unity, or would AS export multiple textures.
Here is an example (found randomly on google image search, not mine)
http://forum.unity3d.com/attachments/de ... ng.103448/
3) I seem to have some blank space at the end of an animation in Unity that loops cleanly in AS. Any thoughts?
Thanks
Glad to see fbx export in Anime Studio, will help a developer like me working with animators easier.
Some questions I hope you can answer...
1) The textures in Unity seem to have empty padding around them, have you noticed this?
2) Each limb object is its own mesh, which is fine, but because each limb has a material and texture, you end up using a lot of draw calls to render the character. To batch this, you would use a sprite sheet (atlas). In some 3d programs, when you export the fbx you can make an atlast, so multiple textures are packed on to one image. If I imported a sprite sheet into Anime Studio, could I use it and export and still use the sheet as 1 texture in Unity, or would AS export multiple textures.
Here is an example (found randomly on google image search, not mine)
http://forum.unity3d.com/attachments/de ... ng.103448/
3) I seem to have some blank space at the end of an animation in Unity that loops cleanly in AS. Any thoughts?
Thanks