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weird bone behavior with flipped character

Posted: Sat Jun 28, 2014 10:55 pm
by Pinesal
I have never had this problem before so maybe there is a setting I changed on accident.

So I import an already made character. When he is facing left, the bones are controlled normally, ie; dragging the bone to the left will move the arm to the left. However, if I flip the character's layer so he is facing right, the bone controls become reversed, ie; dragging the bone left will move the arm to the right. So it's extremely difficult to animate this way. Does anyone know what happened?

Re: weird bone behavior with flipped character

Posted: Sun Jun 29, 2014 6:00 am
by jahnocli
Haven't come across this problem, but assuming it's smart bones you're talking about, my*guess* would be that movements are absolute, not relative. Do some simple tests with rigs to see if this is the case?