Jumping on the lipsync bandwagon
Posted: Wed Apr 09, 2014 4:56 am
Hey guys,
I couldn't face doing any work today
So instead I threw this thing together.
Audio from Monsters University.
Yes, he's an aubergine... don't ask.
The beard was done with a custom brush along a stroke - brush created in AS and exported to the custom brushes folder. I had to restart AS to make it appear (couldn't figure out how to refresh it otherwise, if you know do tell!)
The lip sync is done using only 3 smart bones. One opens and closes the mouth (up/down), another widens and narrows the mouth (oOo) and the last one turns the mouths corners up and down. These were done over approximately 100 frames at default 1 frame intervals.
On the main timeline, I just scrubbed through and made the moth shapes using the (mostly 2) smart bones. All keys on the mainline were set to interpolate on 2's - I think this gives it a more 'traditional' look with less random floaty tweens.
The camera move is also set on 2s. This initially created juddering between the background and the character, but i just moved the start frame around until the moves were in sync.
It's not perfect, but was quite fun
You have to be quite careful with strokes like this so that strands don't appear/disappear as the shapes change...
Any comments/questions/criticisms below...

I couldn't face doing any work today

Audio from Monsters University.
Yes, he's an aubergine... don't ask.
The beard was done with a custom brush along a stroke - brush created in AS and exported to the custom brushes folder. I had to restart AS to make it appear (couldn't figure out how to refresh it otherwise, if you know do tell!)
The lip sync is done using only 3 smart bones. One opens and closes the mouth (up/down), another widens and narrows the mouth (oOo) and the last one turns the mouths corners up and down. These were done over approximately 100 frames at default 1 frame intervals.
On the main timeline, I just scrubbed through and made the moth shapes using the (mostly 2) smart bones. All keys on the mainline were set to interpolate on 2's - I think this gives it a more 'traditional' look with less random floaty tweens.
The camera move is also set on 2s. This initially created juddering between the background and the character, but i just moved the start frame around until the moves were in sync.
It's not perfect, but was quite fun

Any comments/questions/criticisms below...

