What's needed for a full character using smart bones
Posted: Sat Jan 18, 2014 9:20 pm
Hi All
So I am planning a series of animations that will use the same characters in each one. Because of this, I am going to need each character to have a full range of movements from all angles. I originally started on the switch layer route for front, 3/4 views, sides and back views. Having now discovered the beauty of smart bones, I have recreated my first character that starts with the front view and can go to full left and full right view just using the smart bones. I haven't yet done anything for the back views. Out of this I have a few questions:
1) When creating a fully rigged character with smart bones, what do you do? Do you have one layer for all the front views and one for the back, or do you cover the whole 360 turn with one layer? (or split them down further!)
2) Do you need any added extras for certain movements? for example different angles of arms/legs?
3) Say I create a character, save it to my library and then use it in an animation. I then later make improvements to that, will my animation automatically reflect the improvements or do I have to re-animate using the updated character?
Basically I want to get to a point where I have a set of assets ready to go and I can just drop them in and start moving them about without having to continually keep drawing new stuff (I appreciate there will always be an element of new drawings).
Thanks for all your help!
Pete
So I am planning a series of animations that will use the same characters in each one. Because of this, I am going to need each character to have a full range of movements from all angles. I originally started on the switch layer route for front, 3/4 views, sides and back views. Having now discovered the beauty of smart bones, I have recreated my first character that starts with the front view and can go to full left and full right view just using the smart bones. I haven't yet done anything for the back views. Out of this I have a few questions:
1) When creating a fully rigged character with smart bones, what do you do? Do you have one layer for all the front views and one for the back, or do you cover the whole 360 turn with one layer? (or split them down further!)
2) Do you need any added extras for certain movements? for example different angles of arms/legs?
3) Say I create a character, save it to my library and then use it in an animation. I then later make improvements to that, will my animation automatically reflect the improvements or do I have to re-animate using the updated character?
Basically I want to get to a point where I have a set of assets ready to go and I can just drop them in and start moving them about without having to continually keep drawing new stuff (I appreciate there will always be an element of new drawings).
Thanks for all your help!
Pete