Best smart bone practice for mouth shapes?
Posted: Mon Dec 16, 2013 1:52 am
Long title, but yes, when creating mouth shapes with smart bones, I have already run into the problem of having two different morph shapes on a smart bone, because you have to go back through to the base shape as you push the bone over to the other side.
My thinking is, is it better to just have a single mouth shape per smart bone, example, not a one for open and closed, but just open, or closed?
What have other animators using smart bones found to be the best and most economical process for creating these shapes, and really, how many are actually needed?
My thinking is, is it better to just have a single mouth shape per smart bone, example, not a one for open and closed, but just open, or closed?
What have other animators using smart bones found to be the best and most economical process for creating these shapes, and really, how many are actually needed?