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Bone tool question :)

Posted: Mon Dec 09, 2013 3:34 pm
by voozel
hey guys
i wonder if there is a way to lock a bone (make it steady) while other bones that are connected to it are moving?
for example: i want to make my characters hips move but whenever i move them the whole legs and feet move so how do i make the feet bones steady ?

Re: Bone tool question :)

Posted: Mon Dec 09, 2013 3:56 pm
by jahnocli
I haven't had to solve this problem recently, but one solution I came up with in the past is to have two bone chains, one for each leg. I started with a horizontal bone for the foot, and then vertical bones for the rest of the leg. You have to tweak around with the hips a lot, but at least this way the feet are pretty steady.

Re: Bone tool question :)

Posted: Mon Dec 09, 2013 4:36 pm
by VĂ­ctor Paredes

Re: Bone tool question :)

Posted: Tue Dec 10, 2013 1:27 am
by sbtamu
I recently needed to have the parent bone of all other bones locked but it would not work. For example, I had a sky scraper image that needed to move like it was in a earthquake but I needed the base of the building to stay still. For some reason the 1st bone in a chain can not be locked. I did work around this by setting the bone constraints to 0-0.

Re: Bone tool question :)

Posted: Tue Dec 10, 2013 9:07 pm
by funksmaname
having been through several earthquakes now, i'd just like to point out that in an earthquake - the base shouldn't stay still... since the earth is quaking :P :) ;)