Problem: Mouth switchlayer doesn't work after upgrade to 9.5
Posted: Sun Nov 10, 2013 7:41 am
Hi everyone!
I have my character in a bone layer, in which are located a further bone layer for the head group and a switch layer for the mouths (as you can see in the screenshots).
In version 9.2 I have created actions for the head turn and the mouth turn separately. A little complicated, but I wanted that also moves the lower jaw, so it was the only solution for me. And it all worked perfectly.
Since I upgraded to 9.5, I can phonemes (Wide , 4, 3 , 2, Closed, see screenshots) do not change as before.
By clicking on timeline and then right click in the switch layer (named Münder links) to select a phoneme, so the the selected phonem is displayed on the timeline but nothing changes. Strangely, everything works on frame 0 and 1 still as in version 9.2.
I have checked the actions – they all run without any problem.
I hope I could describe my problem clearly. Sorry for my continental English and thanks already for the help!
Best greetings from Berlin
Griseldis


I have my character in a bone layer, in which are located a further bone layer for the head group and a switch layer for the mouths (as you can see in the screenshots).
In version 9.2 I have created actions for the head turn and the mouth turn separately. A little complicated, but I wanted that also moves the lower jaw, so it was the only solution for me. And it all worked perfectly.
Since I upgraded to 9.5, I can phonemes (Wide , 4, 3 , 2, Closed, see screenshots) do not change as before.
By clicking on timeline and then right click in the switch layer (named Münder links) to select a phoneme, so the the selected phonem is displayed on the timeline but nothing changes. Strangely, everything works on frame 0 and 1 still as in version 9.2.
I have checked the actions – they all run without any problem.
I hope I could describe my problem clearly. Sorry for my continental English and thanks already for the help!
Best greetings from Berlin
Griseldis

