Can bind a layer to more than one bone?
Posted: Sun Sep 08, 2013 5:37 pm
Two related questions:
1. Is it possible to bind a layer to two bones rather than just one. For example an image of an arm (vector or image) is bound to 2 connected bones, the upper and lower arm bones. That way the two arm bones affect only the arm image and never any other parts of the body. For example, the tutorial for ASP 9 on page 110 gives an example of Layer Binding with Popeye's arm being bound to the lower arm bone but then the lower arm bone moves all of the arm rather than just the forearm.
2. If number 1 is not possible above, then the standard layout seems to use automatic binding and have multiple body part layers all children (subfolders or sublayers) of a single skeleton. But even if they are built away from each other in frame 0 and brought together with the bone offset tool, I find arm bone can still affect body (not just arm) if brought too close. Despite trying to adjust bone strengths. How to avoid this?
P.S. I am using image layers for the body parts rather than vector layers, perhaps image layers are more prone to distortion?
1. Is it possible to bind a layer to two bones rather than just one. For example an image of an arm (vector or image) is bound to 2 connected bones, the upper and lower arm bones. That way the two arm bones affect only the arm image and never any other parts of the body. For example, the tutorial for ASP 9 on page 110 gives an example of Layer Binding with Popeye's arm being bound to the lower arm bone but then the lower arm bone moves all of the arm rather than just the forearm.
2. If number 1 is not possible above, then the standard layout seems to use automatic binding and have multiple body part layers all children (subfolders or sublayers) of a single skeleton. But even if they are built away from each other in frame 0 and brought together with the bone offset tool, I find arm bone can still affect body (not just arm) if brought too close. Despite trying to adjust bone strengths. How to avoid this?
P.S. I am using image layers for the body parts rather than vector layers, perhaps image layers are more prone to distortion?