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Bone Dynamics stopped working
Posted: Sat Sep 07, 2013 4:52 am
by PeteX
I have enabled bone dynamics, but the bone don't move - it is like it is fixed in place, even with torque force at 20. Perhaps something is overriding the dynamics?
Re: Bone Dynamics stopped working
Posted: Sat Sep 07, 2013 5:03 am
by synthsin75
If the dynamic bone is keyframed in any smart bone action the dynamics will not work as long as that smart bone is rotated.
Re: Bone Dynamics stopped working
Posted: Sat Sep 07, 2013 5:08 am
by PeteX
Thanks, good to know! But I'm not even using smart bones yet ...
Re: Bone Dynamics stopped working
Posted: Sat Sep 07, 2013 5:59 am
by synthsin75
Then you need to provide either much more detail about what you are using/doing in the file or an example file with the problem.
Did the dynamics ever work in that file? If so, what did you change? If not, then you may have angle constraints, an angle control bone, or something else.
Re: Bone Dynamics stopped working
Posted: Sat Sep 07, 2013 8:34 pm
by Danimal
Also, this may be obvious, but without any details it's worth a shot: do you have the bone attached to something else that's moving? Dynamics only work when something causes the bone to work in the first place.
Re: Bone Dynamics stopped working
Posted: Sat Sep 07, 2013 10:04 pm
by PeteX
Thanks for the answers -- sorry about the lack of examples, but things works now: The problem was that my bone-layer contained loads of bitmap graphic, without any bones to guide them. This created a happy mess that jammed the dynamics. After removing the bitmaps from the bone layer, it all worked!
Re: Bone Dynamics stopped working
Posted: Sat Sep 07, 2013 10:39 pm
by synthsin75
Even with the bitmaps, disabling Animation>Allow Frame Skipping should show the dynamics working. Most likely AS disabled them to attempt to play the timeline at full speed.
Re: Bone Dynamics stopped working
Posted: Sat Sep 07, 2013 10:45 pm
by PeteX
Thanks Synth', good to know. I haven't explored the menus much
Re: Bone Dynamics stopped working
Posted: Sun Sep 15, 2013 2:09 am
by ErikAtMapache
I have inadvertently overridden bone dynamics with smart bone actions before. Basically I created a smart bone but accidentally added another bone to the action. If you select the action in the action popup and select the rotate bone tool, all bones that are affected are highlighted.