Immediately following the Opening Scene, here is Part 1 of WhiteLand. This chapter provides a back story with events that take place 3,000 years before the main story line. I completed this in exactly a month, which is an improvement over the 3 months I spent making the opening scene. I hope you enjoy it.
Re: WhiteLand: Part I
Posted: Sat Jul 13, 2013 9:59 am
by Thrashador
That was freakin' stunning, man! Incredible art, good music, interesting story. I look forward to seeing where this goes next.
You're seriously just in high school?
Just curious... Was that all done in AS9?
Thrashador
Re: WhiteLand: Part I
Posted: Sun Jul 14, 2013 6:49 am
by ianmage1
Thrashador wrote:That was freakin' stunning, man! Incredible art, good music, interesting story. I look forward to seeing where this goes next.
You're seriously just in high school?
Just curious... Was that all done in AS9?
Thrashador
Why, thank you! Yes, I'm going to be a senior next year. All the animation was done in AS9 and the scenery was drawn in gimp.
I'm glad you enjoyed it; it was a lot of work.
ianmage1
Re: WhiteLand: Part I
Posted: Sun Jul 14, 2013 1:13 pm
by Pinesal
It's great.
Where do you get the music? Was it composed just for this project?
Re: WhiteLand: Part I
Posted: Sun Jul 14, 2013 11:45 pm
by kphgraphics
Cool really like it.
Re: WhiteLand: Part I
Posted: Mon Jul 15, 2013 7:44 pm
by ianmage1
Thank you.
@Pinesal The music in the Opening Scene of WhiteLand was composed, by my band instructor, for that scene. Unfortunately, composing music takes a long time and I couldn't wait for my band instructor to compose a new score for Part I, so I had to go about looking for Public Domain music from incompetech.com and freeplaymusic.com.
Either way, both the music that my band instructor composed and the royalty free music were not inserted after I finished the animation. I always start with the music first, and then make my animation flow with it; basically, my animations are based on the music, rather than having the music based on the animation. So, if you ever need to find a score for a specific scene, you simply need to know what mood you're going for when making the right selection. Once you find the score, make your animation flow with it.
At least that's how I work best. A lot of people have their scores composed after their animation is complete, but, as an animator, I would rather not have a music composer take control over the mood of my animation by making a composition that doesn't convey the mood I had in mind. Additionally, I feel more "guided" when I have the music beforehand.
That's my two cents.
ianmage1
EDIT: The music from incompetech.com and freeplaymusic.com are not Public Domain. They are Royalty Free.
Re: WhiteLand: Part I
Posted: Mon Jul 15, 2013 8:30 pm
by neeters_guy
ianmage1 wrote:...looking for Public Domain music from incompetech.com and freeplaymusic.com.
Just a clarification of terminology, neither of these are public domain. Incompetech.com uses a Creative Commons By Attribution license and freeplay has terms of use as well.
They are, as you rightly pointed out, royalty-free with some conditions.
Re: WhiteLand: Part I
Posted: Mon Jul 15, 2013 10:45 pm
by ianmage1
neeters_guy wrote:
ianmage1 wrote:...looking for Public Domain music from incompetech.com and freeplaymusic.com.
Just a clarification of terminology, neither of these are public domain. Incompetech.com uses a Creative Commons By Attribution license and freeplay has terms of use as well.
They are, as you rightly pointed out, royalty-free with some conditions.
Thanks for the correction. I used the wrong word in my comment (how embarrassing... ), but I was aware that they were royalty free and I knew about the terms and conditions before selecting the scores.
Re: WhiteLand: Part I
Posted: Wed Jul 31, 2013 8:40 am
by ianmage1
Almost finished with Part 2. It should be up by tomorrow.