Explain turning character!
Posted: Fri Jul 12, 2013 1:53 pm
I don't get how i'm supposed to make one group layer for the front of the character, one for the side of the character and so on, and put them in a switch layer to switch to different character views, if i want to be able to use blend morphs to make a smooth animation from when u see his side and then he turns so you can see the front of him.
Or do you recommend that i use some other method for smooth character turning instead of blend morphs? And i'm not just talking about a head turn. I'm talking about a full body turn!
I reeeally need help here!
Please explain!
Or do you recommend that i use some other method for smooth character turning instead of blend morphs? And i'm not just talking about a head turn. I'm talking about a full body turn!
I reeeally need help here!
Please explain!
