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Explain turning character!

Posted: Fri Jul 12, 2013 1:53 pm
by torritorri
I don't get how i'm supposed to make one group layer for the front of the character, one for the side of the character and so on, and put them in a switch layer to switch to different character views, if i want to be able to use blend morphs to make a smooth animation from when u see his side and then he turns so you can see the front of him.

Or do you recommend that i use some other method for smooth character turning instead of blend morphs? And i'm not just talking about a head turn. I'm talking about a full body turn!

I reeeally need help here!

Please explain! :(

Re: Explain turning character!

Posted: Fri Jul 12, 2013 3:43 pm
by slowtiger
Because AS is a 2D program, not 3D.

Just have a look at a turnaround model sheet of any random character. The reason should be obvious now.
Image

Re: Explain turning character!

Posted: Fri Jul 12, 2013 7:00 pm
by neeters_guy
Depends on the character design. You can do full body turn on certain types of characters (selgin's example). Turning human characters such as the one slowtiger posted is harder to do with blend morphs. It's not impossible, but there's no universal technique for making body full tuns. it's a matter of thinking about the range of motion required and carefully designing your rig. Definitely advance stuff.

Using a switch for turns is simpler and effective. The turns are made during a fast action. I talked a little about this in this thread: Switch layers smooth transition & stopping the walk

Depending on your content, you might also consider limiting your movement or views. Some animations can be done entirely with a 3/4 front view (Family Guy does this particularly well).

Hope that helps.