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Project WhiteLand: Head Turn with Smart Bones

Posted: Sun Feb 24, 2013 6:27 pm
by ianmage1
Now that I've upgraded to ASP9, I can finally make a smoother head rotation for my main character. Here's what I have so far:

Re: Project WhiteLand: Head Turn with Smart Bones

Posted: Sun Feb 24, 2013 7:40 pm
by AmigaMan
Excellent! Very good work indeed :D

Re: Project WhiteLand: Head Turn with Smart Bones

Posted: Mon Feb 25, 2013 11:13 pm
by neeters_guy
Looks good. Although this effect can be done with earlier versions, smart bones makes it easier for sure.

Re: Project WhiteLand: Head Turn with Smart Bones

Posted: Tue Feb 26, 2013 1:38 am
by ianmage1
neeters_guy wrote:Looks good. Although this effect can be done with earlier versions, smart bones makes it easier for sure.
Yeah, I had tried doing this with the MorphDials script, but it's really difficult to make a head turn with only one keyframe. The smart bones feature was the answer to my prayers.