Object Movement Question
Posted: Sun Jan 13, 2013 11:14 pm
I have a bones character set to move around the screen ( the whole character moves as a whole, not individual bones), if I add new positions a few seconds later this alters the positions of my bones character that were already set earlier on the timeline.
How do add new movement positions without altering the previous positions? Thx
Example: There is a fish that bites a fishing hook. I then wanted to add the fish yanking downwards at the hook, but when I moved the fish downwards after he bites the hook on the timeline, then the fish won't reach the hook because he is too low. The "yanking" altered previous movements on the timeline.
How do add new movement positions without altering the previous positions? Thx
Example: There is a fish that bites a fishing hook. I then wanted to add the fish yanking downwards at the hook, but when I moved the fish downwards after he bites the hook on the timeline, then the fish won't reach the hook because he is too low. The "yanking" altered previous movements on the timeline.