Eye rig test
Posted: Tue Jan 08, 2013 8:54 am
Hi, I'm a relatively new user to Anime Studio. I recently got a job that required the use of the program so i started fiddling around with some rigging ideas.
I'm primarily a 3d maya based TD/rigger. I wanted to post up a video of what I came up with for a facial rigging solution that could mix the switch layer system with bone based deformation that did not rely on smart bones. I'd appreciate it if any users could give me some input on what they think of this system. If there's anything I can do to improve it, then please let me know.
Thanks.
https://www.youtube.com/watch?v=eMqhxxPZbmE
I'm primarily a 3d maya based TD/rigger. I wanted to post up a video of what I came up with for a facial rigging solution that could mix the switch layer system with bone based deformation that did not rely on smart bones. I'd appreciate it if any users could give me some input on what they think of this system. If there's anything I can do to improve it, then please let me know.
Thanks.
https://www.youtube.com/watch?v=eMqhxxPZbmE