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Eye rig test

Posted: Tue Jan 08, 2013 8:54 am
by gagex2z
Hi, I'm a relatively new user to Anime Studio. I recently got a job that required the use of the program so i started fiddling around with some rigging ideas.

I'm primarily a 3d maya based TD/rigger. I wanted to post up a video of what I came up with for a facial rigging solution that could mix the switch layer system with bone based deformation that did not rely on smart bones. I'd appreciate it if any users could give me some input on what they think of this system. If there's anything I can do to improve it, then please let me know.

Thanks.

https://www.youtube.com/watch?v=eMqhxxPZbmE

Re: Eye rig test

Posted: Tue Jan 08, 2013 10:04 am
by VĂ­ctor Paredes
It's a nice rig and probably in previous versions of the software I would like to use it, but I think Smart Bones would work better than normal bones binded to points and layers. And you could get more freedom using less bones, which is great to keep the animation part easy.

Re: Eye rig test

Posted: Tue Jan 08, 2013 10:54 am
by gagex2z
selgin wrote:It's a nice rig and probably in previous versions of the software I would like to use it, but I think Smart Bones would work better than normal bones binded to points and layers. And you could get more freedom using less bones, which is great to keep the animation part easy.
I understand where you're coming from, but the issue I had was the fact that a smart bone set up would only be useful for anime studio 9+

Most studios that are not brand new are working with 6<8. I wanted a setup that would be useable for multiple workflows.

Re: Eye rig test

Posted: Tue Jan 08, 2013 11:51 am
by KenW
still on ASP8.2
Very Cool eye rig, Thanks for sharing! 8)