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which is the best method to headturn/bodyturn in my case?

Posted: Sun Dec 09, 2012 12:43 pm
by skygaz3r
just getting started with AS9 and it is also my first step in the animation world.

i created a character and made a screenshot of it and how it´s build up.
now i want to turn him frontal. i already tried to use switch layer and enable interpolate sub-layers but i guess that only works if this are only vector layers without bones. so what would be the best solution, the way i build my character, to make smooth changes between turning his body?
in all the tutorials i find they only use a head and vector layer but they actually never have bones in it. switch inculding bones doesnt change smooth it just jumps from one position to the other.

and sorry for my terrible english ;(

Image

Re: which is the best method to headturn/bodyturn in my case

Posted: Thu Dec 13, 2012 9:25 pm
by skygaz3r
still trying to find a solution for this :(

Re: which is the best method to headturn/bodyturn in my case

Posted: Thu Dec 13, 2012 10:55 pm
by slowtiger
First you need some designs of that character in front view (and all other views you need). Do these on paper. Then analyse your character in terms of which parts are always there, which need to be hidden in certain views, and how everything needs to change within a turn. Then build one view with all elements (visible and invisible) and tweak it on different frames to form the other views.

Re: which is the best method to headturn/bodyturn in my case

Posted: Sat Dec 15, 2012 1:26 pm
by skygaz3r
hmm... im not sure if i can follow the steps correctly cause im just a newbie :/
i builded a more simple charakter in a front view. now i jumped like 12 frames and made some changes and the movement seems fluend.
i mean now i have made a headturn but how do i save it so its always available because this are only changes in the timeline (shall i just use actions?). hope you can understand my explanation, sry for my english ;(
and if i do a body turn with actions, how can i set the bones and vectors of the arm behind the body if he turns because normaly the arm layer is infront of the body (for example if the character moves).

Re: which is the best method to headturn/bodyturn in my case

Posted: Mon Dec 17, 2012 10:38 am
by skygaz3r
used now actions to make a headturn/bodyturn.
for the arms i copied them and put them under the body layer. (if i dont need them ich just hide them)