Key animated channels in Blend Morph window
Posted: Thu Sep 20, 2012 12:09 am
As the title says, to be able to add a keyframe to all animated channels for this particular "Blend Morph", I mean in the Blend Morph control window.
Let's say I have a BM "body turn", and it applies to a lot of different channels and on different nested layers, before I use this BM I would like to set a keyframe to all the channels involved in this particular BM, lets say on frame 20 ( perhaps a small button next to the BM to "apply" a key), then I can move to frame 26 and apply the BM and knowing that all involved animated channels will start at frame 20 and end at frame 26. As it is know you have to look all over the document, on a lot of layers if you want to set a "starting key".
Let's say I have a BM "body turn", and it applies to a lot of different channels and on different nested layers, before I use this BM I would like to set a keyframe to all the channels involved in this particular BM, lets say on frame 20 ( perhaps a small button next to the BM to "apply" a key), then I can move to frame 26 and apply the BM and knowing that all involved animated channels will start at frame 20 and end at frame 26. As it is know you have to look all over the document, on a lot of layers if you want to set a "starting key".