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Kurmi - smart bone tips and more

Posted: Fri Sep 07, 2012 3:39 pm
by funksmaname
I was looking back at the lipsync from yesterday and saw some missing poses.

This video shows how you can use standard actions to recall pre-configured smart bone rotation actions to create multi frame phenomes that you can then recall with papagayo dat files (if you so wish)... I also briefly go over the masking set up for creating the mouth and eyes on Kurmi's rig.

version 1 (before new additions)


and the new additions/mini-tutorial


http://www.youtube.com/watch?v=

Re: Kurmi - smart bone tips and more

Posted: Sun Sep 09, 2012 8:12 am
by rocky53204
Phenomenal! You do a great service to the community with your tutorials.

Re: Kurmi - smart bone tips and more

Posted: Thu Sep 20, 2012 8:17 am
by ahzra
hey funk , i completely dont know how did you morph eyes shapes with bones...is it smart bones or you use morphdials, i dont know how you did it...if you please make a tutorial how to use it , i would be grateful

Re: Kurmi - smart bone tips and more

Posted: Thu Sep 20, 2012 1:30 pm
by funksmaname
this is all smart bones. if you watch my other video on how to set them up (white legs) you should be able to work out the rest... let me know if you have any more questions

Re: Kurmi - smart bone tips and more

Posted: Thu Sep 20, 2012 4:17 pm
by ahzra
funksmaname wrote:this is all smart bones. if you watch my other video on how to set them up (white legs) you should be able to work out the rest... let me know if you have any more questions
ok thanks funksmaname i got it , :D