Kurmi (smart bone rig)
Posted: Fri Sep 07, 2012 9:49 am
Inspired by Selgin's recent escapades, I fancied doing something for fun today to test out smart bones so I randomly build this character... then started rigging, then thought I should test lipsync, so I found a random voice clip from a movie.
I didn't use/save any phenomes - the mouth is made up of 4 smart bone actions, so I just put it in the positions that felt right as I went along - I think it worked pretty well.
I used the new hold frame feature to hold poses - it really helped me move away from my 'constant floaty poses'
I didn't think smart bones could reliably act on the same set of points (mouth/eyes) but actually, this performed pretty darn well! There are extreme cases where it might not work (see Mike's skirt example where two legs with skirt actions go in the same direction) but these rare cases, imo, are no reason not to share points between smart bones now I've been playing with this for a bit!
All in all, this took a few hours from blank canvas to this point.
I didn't use/save any phenomes - the mouth is made up of 4 smart bone actions, so I just put it in the positions that felt right as I went along - I think it worked pretty well.
I used the new hold frame feature to hold poses - it really helped me move away from my 'constant floaty poses'
I didn't think smart bones could reliably act on the same set of points (mouth/eyes) but actually, this performed pretty darn well! There are extreme cases where it might not work (see Mike's skirt example where two legs with skirt actions go in the same direction) but these rare cases, imo, are no reason not to share points between smart bones now I've been playing with this for a bit!
All in all, this took a few hours from blank canvas to this point.