Page 1 of 1

Kurmi (smart bone rig)

Posted: Fri Sep 07, 2012 9:49 am
by funksmaname
Inspired by Selgin's recent escapades, I fancied doing something for fun today to test out smart bones so I randomly build this character... then started rigging, then thought I should test lipsync, so I found a random voice clip from a movie.

I didn't use/save any phenomes - the mouth is made up of 4 smart bone actions, so I just put it in the positions that felt right as I went along - I think it worked pretty well.

I used the new hold frame feature to hold poses - it really helped me move away from my 'constant floaty poses'

I didn't think smart bones could reliably act on the same set of points (mouth/eyes) but actually, this performed pretty darn well! There are extreme cases where it might not work (see Mike's skirt example where two legs with skirt actions go in the same direction) but these rare cases, imo, are no reason not to share points between smart bones now I've been playing with this for a bit!

All in all, this took a few hours from blank canvas to this point.


Re: Sophisticated Sex Robot (smart bone rig)

Posted: Fri Sep 07, 2012 10:22 am
by ulrik
Ha ha...beautiful done, I love the Elvis lip, and also the way you solved the finger movements! Thanks for sharing your knowledge :)

Re: Kurmi (smart bone rig)

Posted: Fri Sep 07, 2012 1:01 pm
by VĂ­ctor Paredes
hehehe, great!
Love your elvis mouth and the defaced mouth and teeth movement. I'm happy to inspire you, but this rig really have some smart ideas on it, so I'm inspired back :)

Re: Kurmi (smart bone rig)

Posted: Fri Sep 07, 2012 7:56 pm
by funksmaname
Thanks dudes!

Re: Kurmi (smart bone rig)

Posted: Fri Sep 07, 2012 9:42 pm
by Yosemite Sam
Awesome. So excited for 9.

Re: Kurmi (smart bone rig)

Posted: Mon Sep 10, 2012 2:39 am
by DarthFurby
Really amazing. It's pretty clear these smart bones were heavily inspired by your videos showcasing Rudiger's Morph Dials script. I never bought AS8, but this video alone sold me on AS9.

Re: Kurmi (smart bone rig)

Posted: Mon Sep 10, 2012 3:06 am
by funksmaname
I can't take any credit :P If MDs were an influence that is all Rudiger...
9 is deffo a big update though! highly reccomended.

Re: Kurmi (smart bone rig)

Posted: Tue Sep 11, 2012 2:29 pm
by jitendas
nice work.........

Re: Kurmi (smart bone rig)

Posted: Tue Sep 11, 2012 11:31 pm
by Squeakydave
oOOH. Fun character. Very inspirational. I must find time to play :D

Re: Kurmi (smart bone rig)

Posted: Wed Sep 12, 2012 3:06 am
by funksmaname
Thanks squeaky dave, he was just slapped together because I was jealous of all the fun Selgin was having with Smart bones :) it's great how we can all inspire eachother!

Re: Kurmi (smart bone rig)

Posted: Wed Sep 12, 2012 4:16 pm
by Squeakydave
Selgins projects are pretty gorgeous aren't they!

This new update has given as pro a real shot in the arm and makes it start to live up to it's name. Smart bones and Bezier interpolation alone will make my work life much more pleasant. Pretty inspiring all round and makes toonboom harmony a little more resistible :D

Now if only AS had a button to squeeze more hours out of the day.