I was lucky enough to get early access to AS pro 9 during beta, and I wanted to make you salivate about what is possibly the most important development in AS history - Smart Bone Actions.
The video is almost 15 mins long, and shows a couple of other new features (new onionskin behaviour, and actions window improvements). I forgot to mention that you can now reorder actions inside the actions palette! So many new features have been introduced, and the new focus on pro development is already showing... It's really a very exciting time for AS!!
I wanted to clarify how to set up smart bones, but if you have any questions please ask them below.
Selgin has now posted the inspirational thread of rigs he's been working on - find it here: viewtopic.php?f=5&t=22970
Mike's video I mentioned is this one: http://www.kelleytown.com/forum/animato ... IC_ID=1448
They both show many use cases for smart bones but don't show how to set them up - so it's a great compliment to this tutorial.
notes:
1) once you set a bone to a particular rotation, you can ALWAYS move further down the timeline and add a bigger rotation (or delete the rotation and start again)
2) I forgot to mention, that once you are in the smart bone action editing mode, moving any other bones has NO INFLUENCE over your actual action, which is why I can move the rest of the leg around without it being effected. Only the smart bone position and point changes are stored and recalled when a smart bone is subsequently used
3) You can add bone actions to your existing rigs without changing anything - just create an action named the same as a bone
4) using bone actions doesn't put down point keyframes on the timeline, so even after you've done all your bone animation you can tweak your smart actions and the entire animation will be updated
more notes as questions come in... enjoy!
