"Making Of" Realistic Vector Art Girl Portrait
Posted: Thu Aug 23, 2012 9:25 am
Long story short in bullet points lol:
1.) I recognize that my only big flaw in animation is the time commitment I put into my design process. I don't have high tolerance for long hours in art like I do in music, video editing, etc...
2.) Solution: Put a lot of time into it by doodling/thumbnailing/vectorizing daily.
3.) Go the realistic art route so I can get used to putting time into details. Therefore, it won't be a big problem when I'm making animations.
4.) Below is the first in hopefully my successful plan to build tolerance for working long periods of time with art daily.
5.) Hope y'all learn something from it
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1.) I recognize that my only big flaw in animation is the time commitment I put into my design process. I don't have high tolerance for long hours in art like I do in music, video editing, etc...
2.) Solution: Put a lot of time into it by doodling/thumbnailing/vectorizing daily.
3.) Go the realistic art route so I can get used to putting time into details. Therefore, it won't be a big problem when I'm making animations.
4.) Below is the first in hopefully my successful plan to build tolerance for working long periods of time with art daily.
5.) Hope y'all learn something from it
