Rigging a 3D obj in Anime studio
Posted: Mon Jun 11, 2012 8:25 am
I'm able to import some 3D obj's into Anime Studio fine... however, once their in, I am having a hard time rigging them.
For example:
3D character loads in and is looking at camera. I put a bone in the sholder, down to elbow, and another in the forearm and a final child in the hand.
I set the bone weights, and start to move them, but the model starts deforming terribly. The bones don't seem to be understanding their position in the body... sure enough, I rotated the obj, and the bones, although fine in th einitial view, are pulling out of hte 3d object in another view.
It would seem necessary for a 3D rig, that the bones are correctly placed in all 3D space. So I try and move the bones but I get crazy results... it's as though anime studio only recognizes the bones placement in one plane. If I place them in a front view, and rotate to a top view and see the bone isn't in the model, I can't maniupate it back into the model body. When I try it starts destroying the model.
Is there a way to set up a 3d rig in anime studio? I only saw one tutorial on this, form 2007 and it didn't seem appropriate to anime studio pro 8.
For example:
3D character loads in and is looking at camera. I put a bone in the sholder, down to elbow, and another in the forearm and a final child in the hand.
I set the bone weights, and start to move them, but the model starts deforming terribly. The bones don't seem to be understanding their position in the body... sure enough, I rotated the obj, and the bones, although fine in th einitial view, are pulling out of hte 3d object in another view.
It would seem necessary for a 3D rig, that the bones are correctly placed in all 3D space. So I try and move the bones but I get crazy results... it's as though anime studio only recognizes the bones placement in one plane. If I place them in a front view, and rotate to a top view and see the bone isn't in the model, I can't maniupate it back into the model body. When I try it starts destroying the model.
Is there a way to set up a 3d rig in anime studio? I only saw one tutorial on this, form 2007 and it didn't seem appropriate to anime studio pro 8.