Layer an object so 2 characters are holding it
Posted: Tue May 22, 2012 11:47 pm
Hi, I'm new to the forums and Anime Studio. I've gone through the supplied tutorials and manual for Studio Pro 7 - that's the extent of my knowledge. I've built a scene where two characters are having a tug-of-war moment, fighting over a lollipop. Each character has a foreground arm and a background arm. I'd like to sandwich the lollipop between the arms of both characters, as shown below:

The way i got this preview image was that I had to split the lollipop into two pieces(circle layer and stick layer) and nest the circle layer into the weasel bones layer; the stick layer into the kat bones layer. As you can guess this looks horrible when I have to animate it. I'd prefer the lollipop to behave as a single object, on a single layer if possible. I've been fighting with this for a while, so any suggestions are welcome.
In a separate file, I'm experimenting with the z layer to accomplish this. But even after going into File --> Project settings and enabling Sort Layers by Depth (checked) and Sort by True Distance (checked), as well as arranging arm layers behind and in front of a single lollipop layer along the z-axis, the lollipop layer still appears in front of all the layers instead of in between them. I made sure I moved it correctly by checking the scene with the Orbit tool.
My last resort is to mash the two characters and the lollipop into one bone layer and just redo the bones, but I'm hoping there is a simpler, more elegant solution.

The way i got this preview image was that I had to split the lollipop into two pieces(circle layer and stick layer) and nest the circle layer into the weasel bones layer; the stick layer into the kat bones layer. As you can guess this looks horrible when I have to animate it. I'd prefer the lollipop to behave as a single object, on a single layer if possible. I've been fighting with this for a while, so any suggestions are welcome.
In a separate file, I'm experimenting with the z layer to accomplish this. But even after going into File --> Project settings and enabling Sort Layers by Depth (checked) and Sort by True Distance (checked), as well as arranging arm layers behind and in front of a single lollipop layer along the z-axis, the lollipop layer still appears in front of all the layers instead of in between them. I made sure I moved it correctly by checking the scene with the Orbit tool.
My last resort is to mash the two characters and the lollipop into one bone layer and just redo the bones, but I'm hoping there is a simpler, more elegant solution.