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Unsteady/ drunk walk cycle

Posted: Fri May 18, 2012 6:22 pm
by kellz5460
Image

a tipsy drunk

Re: Unsteady/ drunk walk cycle

Posted: Sun May 20, 2012 5:38 pm
by VĂ­ctor Paredes
It looks good, but I think the most remarkable thing about drunk walk cycles is that they are completely irregular, that means you can't really create a simple two step cycle for it. A drunk person is constantly falling and recovering in different directions, with different reactions.

Re: Unsteady/ drunk walk cycle

Posted: Sun May 20, 2012 6:18 pm
by ruscular3d
looks great! But how do I know that this was really a attempt at normal walking and mess up?

It also look like a zombie walking and I like how the shoe on the right foot kind of twist and drag

Re: Unsteady/ drunk walk cycle

Posted: Tue May 22, 2012 12:30 am
by kellz5460
ruscular3d wrote:looks great! But how do I know that this was really a attempt at normal walking and mess up?

It also look like a zombie walking and I like how the shoe on the right foot kind of twist and drag
because i know how to do walk cycles

Re: Unsteady/ drunk walk cycle

Posted: Tue May 22, 2012 1:12 am
by slowtiger
Doesn't convince me, because his feet are sliding all over the place.

Re: Unsteady/ drunk walk cycle

Posted: Wed May 23, 2012 7:26 pm
by rocky53204
I don't remember walking in quite that fashion, but, I recall very few things from that night. (grin)
Fine job!

Re: Unsteady/ drunk walk cycle

Posted: Thu Jun 21, 2012 11:31 am
by GraphicAnime
I think you need to have the joints of the knees bend more to show more stumbling.
When I create a cycle, I usually use it as a base to tweak the animation by adding extra movements.