How do I render my masked shade areas's strokes perfect?
Posted: Mon Apr 16, 2012 5:14 pm
Hello folks!
I have a problem with my shading areas. I am using mask method for shading. When i render and preview my scene, my container layer's stroke(it is so black) looks like white.
I want every part of stroke looks black...
So, i try to mean , areas of my drawing's stroke color intersect with my shade layer are white. Other areas are black!
Of course my shading layer is actually overflow from my mask area. Thats why i use this tecnique!
But, it is look like there is no problem with other section i didn't use shade and didn't overflow to my mask area.
Can u help me about that problem? How can i solve?
I am getting crazy because there is no problem when i working drawing and roaming on interface. All problem is getting visible when i got it rendered or previewed...
Thanks.
I have a problem with my shading areas. I am using mask method for shading. When i render and preview my scene, my container layer's stroke(it is so black) looks like white.
I want every part of stroke looks black...
So, i try to mean , areas of my drawing's stroke color intersect with my shade layer are white. Other areas are black!
Of course my shading layer is actually overflow from my mask area. Thats why i use this tecnique!
But, it is look like there is no problem with other section i didn't use shade and didn't overflow to my mask area.
Can u help me about that problem? How can i solve?
I am getting crazy because there is no problem when i working drawing and roaming on interface. All problem is getting visible when i got it rendered or previewed...
Thanks.