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How do I render my masked shade areas's strokes perfect?

Posted: Mon Apr 16, 2012 5:14 pm
by Kinemma
Hello folks!

I have a problem with my shading areas. I am using mask method for shading. When i render and preview my scene, my container layer's stroke(it is so black) looks like white.

I want every part of stroke looks black...

So, i try to mean , areas of my drawing's stroke color intersect with my shade layer are white. Other areas are black!

Of course my shading layer is actually overflow from my mask area. Thats why i use this tecnique!
But, it is look like there is no problem with other section i didn't use shade and didn't overflow to my mask area.



Can u help me about that problem? How can i solve?

I am getting crazy because there is no problem when i working drawing and roaming on interface. All problem is getting visible when i got it rendered or previewed...

Thanks.

Posted: Mon Apr 16, 2012 5:48 pm
by Egyptianboy
hi, have you tried this option .. on second layer setting ?
Image

Posted: Tue Apr 17, 2012 11:47 am
by Kinemma
Yep i do like this... Even if i arranged it,i couldn't achieve to get solid one-typed stroke look at preview and render...

I can see my layer's stroke... but it is weird at render and preview as i mention before... Intersect areas's stroke looks differ than another's...

Posted: Tue Apr 17, 2012 3:54 pm
by Egyptianboy
You say " All problem is getting visible when i got it rendered or previewed..."
well i think that means its about .. forgotten effect , transparency , wrong masking option , or layer blending mode .
you may try to create a new file with simple two layers , set up your mask
then render to check the result , or please upload the simple file