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Sandy The Mermaid - Beta

Posted: Tue Apr 10, 2012 9:14 pm
by Cobra5005
This is Sandy.
The beatiful mermaid who love soldiers as she wants to date with them.

Made in Anime Studio Pro 8

Gallery:
Image

Image


Download for testing:
http://www.mediafire.com/?px1nen310fsth70


if you want to test it for animation, desire and more, you free to do it.

Tell me if i got mistake to fix

Posted: Tue Apr 10, 2012 10:03 pm
by jonbo
I like the character but there are some problems with the rig. I didn't dig too deep into it but here are some suggestions for you.

1. I would add at least one more bone in the lower body. The three bones make bends a little sharp, four would allow a smoother bend. You might need more points there too.

2. While the eyebrows are bound to their own bones, those bones are not parented to the head bone.

3. The arms need to be constructed better, they collapse when manipulated. Take a look at these videos on how you can do them better.
http://www.youtube.com/watch?v=qJzR4661i_U

http://www.youtube.com/watch?v=RFrTRt34 ... e=youtu.be

4. You should have different bone rigs for the different views, it seems you are using the same one and it really doesn't work well on all the views. You might want to set the constraints on the bones to keep them from distorting the character, like on the collar bones and tail bones.

5. The bottom of the neck isn't tied to the body, so when you move it, it looks unattached. Read up on point binding and have the bottom points of the neck bound to the chest bone, and the middle points to the neck bone. Then have the top points bound to the head bone. Add constraints to the neck bone and you end up with a pretty expressive head rig.

6. You should put all the head element into a group layer, it will cut down on problem later on.

7. The lower body isn't parented to the chest bone, it really should be. Better yet parent both the first lower body bone and the chest bone to that bone you have below the flipper. That way you can move the whole character around by translating that bone. Right now there is nothing bound to it or parented to it.

I hope you don't think I'm too critical, the character is nice, just needs a little work. :)

Posted: Thu Apr 12, 2012 10:10 am
by Cobra5005
Try this one now:

http://www.mediafire.com/?h4hxthw10ip8lhn

i made only one side for testing.

if i have to fix more, just tell me.

Posted: Thu Apr 12, 2012 6:19 pm
by jonbo
Much better. There are just a couple of things that need fixing. There are some points in the body layer and in the tail layer that are not bound to any bones. And one of the bones in the tail isn't parented right.

Posted: Thu Apr 12, 2012 8:21 pm
by Cobra5005
Can you post a screenshot of my character i sent you to show me what i need to fix?

I didn't bind the 2 top points in tail layer because i need to move the tail smoothly.

don't forget to see the sub-bones near the main bones on hands, body and tail

Posted: Thu Apr 12, 2012 9:27 pm
by jonbo
Please keep in mind that any rig is usually designed for the actions that will be required. That being said, you might find your rig will work for what you need. IMHO, I like my rigs to be as flexible as possible. By not binding some points, moving the character can make them get left behind from the action causing distortions. I took your rig and tweeked it a bit. The main things I did other than binding those points, was to add bone constraints to most of the tail and to make bone b3 the root bone. Here is my tweeked version that you can look at. Like I said, you might find your version is better for what you need.


http://dl.dropbox.com/u/53649091/mermaid2e.anme

Posted: Fri Apr 13, 2012 8:11 am
by Cobra5005
Check this out:
http://www.mediafire.com/?h5dxci1xcsed7qx

plus a picture of my character:

Image

You can also go to my deviantart page:

http://cobra5000.deviantart.com/

Posted: Mon Apr 23, 2012 7:25 pm
by Cobra5005
can anyone else can test my character:

http://www.mediafire.com/?h5dxci1xcsed7qx

i need this character maybe to make a good animation clip