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could i rotate a bone in 3D?here is a sample seems making it
Posted: Mon Aug 08, 2005 3:07 pm
by foxyhu
i just put the sample file at here,
http://savefile.com/files/1163039
it is about a bear's head turning.
i put the swf file generated at
http://savefile.com/files/4922065
i studied the moho file, it seems that the bones ARE rotated in 3D.
but i do not know how to realize it even i studied the file.
anyone any tips or suggestions?
Posted: Mon Aug 08, 2005 6:21 pm
by nobudget
It looks like it is "faked". Frames 36 to 42 are used to modify the vector points and the bones are moved/scaled to go with the points, they do not actually rotate but by a clever combination of points moving and bone placement it looks as if it's turning. Delete some keyframes, for instance in the "face" layer to see how it's done.
Reindert.
www.nobudgetvideo.com
Posted: Fri Aug 19, 2005 3:22 pm
by Víctor Paredes
yep. this is not a 3d object. and there's not a way to move bones in 3d.
but... no, before the but i want answer something: do you work with 3d objects (.obj)?
if you said no: there's no but
if you said yes: but when you work with .obj, you can put bones to it, then you can move the bones in 2d. if you wanna a more complex movement, take de bone layer and turn it (with the tool wich turn all the layer), then the bones will be turned and the movement now will be 3d.
to do more complex movements, you can separate the 3d object and export it piece by piece to moho. then, put this objects into bone layers and turn the object (not the bone layer) in the position you want that the movement be. when you have the layer in this position, put the bones and turn the bone layer now to the real position.
making this, you can do a much more complex animation.
as you can see, i don't speak english well, but i hope to be useful.
http://www.zippyvideos.com/166602201857515.html
http://www.zippyvideos.com/105122414458995.html
there are two animations made with this technique. in the first pay attention to the catapult and in the second the completely characters are in 3d.
again, i hope o be useful.
thx selgin!
Posted: Sun Aug 21, 2005 7:12 pm
by mr. blaaa
thx selgin for ur nice examples, especially the second one
by the way: which program did u use to create the .obj?
ur english is good enough for us to understand, don't be shy!

Posted: Sun Aug 21, 2005 8:18 pm
by Víctor Paredes
thanks...
I used wings3d. is free and is in the moho links.
anyway, i'll train my english, maybe someday i'll writte a post with no mistakes.
can u write a tutorial
Posted: Mon Oct 17, 2005 9:53 am
by Uboy
selgin
can you write a tutorial on that , as i am new to moho and i wanna make some sceens in which i have to make charector's hand go back of his head and then come in frount ..
Posted: Tue Oct 18, 2005 2:49 am
by Víctor Paredes
ouch.
i could like to writte a tutorial, but i don't speak english. is hard just writte this messages... and, a tutorial? i don't think so.
nevertheless, i remember i wrote more about that in some post in share your work. i had found this
http://www.lostmarble.com/forum/viewtopic.php?t=2210
if you are really really new, will be difficult to work with 3d objects. teh technique is hard and to make a animation is very slow.
well, if you have any question, just ask me. if i can, i'll help you.
eso.
Posted: Wed Oct 19, 2005 2:09 am
by mr. blaaa
Just a suggestion (cause i'd like to see the tutorial

):
If we got so many people here who already speak spanish and english as well, why dont you write the tutorial in spanish and someone else translates it into english for you?
Erm... maybe someone posts back and helps

Posted: Wed Oct 19, 2005 3:09 am
by Víctor Paredes
well...
ok. i'll writte a tutorial in spanish, if somebody think that is important traduce it, would be good, if not, there are a lot of people who speaks spanish (ramón, me... and ramón... and me... and...) wich can use it.
give me some (long) time to make it, i promess it will be good (a little).
Posted: Fri Oct 21, 2005 2:18 am
by mr. blaaa
pretty cool.
