Rigging particles?
Posted: Fri Feb 24, 2012 11:29 pm
Hello all, first post.
I'm doing early animation tests for an iPad game. Here's a wizard:
http://www.swfcabin.com/open/1330117689
I started working in Anime Studio a few weeks ago and have a lot to learn, but I've got experience in a few other 2D and 3D programs that I might have to make references to in my questions.
I'm interested in using particles with these characters, and I'd like the particle emitters to follow the motion seamlessly, like a burst of light that follows this wizard's staff. I'm finding, though, that when a particle is bound to a joint then the gravity of the particle moves and rotates relative to the joint, too.
Any way around this? Is there a way for an object to follow motion without being parented? Like a Point Constraint in Maya?
I'm doing early animation tests for an iPad game. Here's a wizard:
http://www.swfcabin.com/open/1330117689
I started working in Anime Studio a few weeks ago and have a lot to learn, but I've got experience in a few other 2D and 3D programs that I might have to make references to in my questions.
I'm interested in using particles with these characters, and I'd like the particle emitters to follow the motion seamlessly, like a burst of light that follows this wizard's staff. I'm finding, though, that when a particle is bound to a joint then the gravity of the particle moves and rotates relative to the joint, too.
Any way around this? Is there a way for an object to follow motion without being parented? Like a Point Constraint in Maya?