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360 Head turns ?

Posted: Tue Jan 24, 2012 7:40 pm
by Dj Manik
So, I want to progress my animation skills and take things to the next level. I want my character heads to be able to do 360 turns. As Far as Layers go, could anyone tell me the best way to set up the face by layer.

- Eyes
- nose
- Mouth
- Face
- ect....

Is it better to start from front view and then make 3/4 and side views ? What is the best technique ? Masking, Blend Morph ? ect....

If someone could help me out this would really save me a lot of time for the next job I have.. Any input or suggestion as to where to start would be very appreciated as well =)

Hope everyone had a good weekend !

* Scott

Posted: Tue Jan 24, 2012 8:36 pm
by VĂ­ctor Paredes
Even when 360 head turns are rarely needed and many times it's better to animate them "by hand" instead of making a whole rig for that task, I recommend you to check this tutorial I made some months ago:
viewtopic.php?t=20069

Posted: Tue Jan 24, 2012 11:30 pm
by Dj Manik
This is exactly what I was looking for !

Your the master Selgin, thank you so much =)

Posted: Wed Jan 25, 2012 2:35 am
by Dj Manik
This is amazing.I've been messing around with this technique for a little bit ... I will post some stuff using this techinque asap =)