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I need help installing the morphdial script on a Mac
Posted: Tue Jan 17, 2012 5:45 am
by mr negative72
Any suggestions are much appreciated.
Posted: Tue Jan 17, 2012 12:32 pm
by jonbo
Have you watched Funksmaname's tutorials on morph dials? One of them is on installing the script.
http://www.youtube.com/watch?v=2Hs1WoJI ... plpp_video
Posted: Tue Jan 17, 2012 2:31 pm
by mr negative72
I have seen that video but I get easily confused when tutorials are shown on windows because I use a mac. I downloaded and installed the "lost layer" and "lost doodle" scripts with no problem so it would seem that maybe I just do the same process? I was messing around with it last night and now I forgot exactly what the issue was but Im sure I'll be posting on here again if I can't figure it out. Thanks!
Posted: Tue Jan 17, 2012 4:23 pm
by mr negative72
Ok I successfully installed the Morphdials script, but I've noticed that the sample .anme file that comes with it does not work without the apply_morph_weights.lua script being together in the same folder as the .anme file. Is there somewhere in the main application files I should be putting the .lua file? I've tried it in a few different files where other .lua files are kept but no luck.
Posted: Tue Jan 17, 2012 8:14 pm
by funksmaname
it doesnt matter where you put the file, but you have to attach it to the layers again probably - double click the vector layers and tick 'embed layer script' then navigate to wherever you saved the file and select it
Then it should work!

Posted: Sun Jan 22, 2012 12:10 am
by mr negative72
It seems to be working OK now. I've just been messing around with the example file it came with. Rigging it up to one of my own characters seems a completely different conundrum however. I really like the idea of the Morphdials but right now Im discouraged by the learning curve. I've been using AS since version 6 but have really just been hitting my stride with feeling like i really am getting to know how to use it quite well. (although there's always more to learn!) Actions and blend morphs and masking have alluded me and recently I am feeling like I am actually learning something. (extra thanks to selgin, and PARKER's posts) . I am also interested in what other user created scripts are useful, I've found some sites that list a few but the "Lost Layer" seems to be the only one I found worth using. Anyway thanks to everyone who replies. I am new to the forum and am enjoying it very much!
Posted: Sun Jan 22, 2012 1:19 am
by jonbo
There are several great user scripts that I use all the time. These would be, Capricorn 33's F K. I K. script, . Pony smashers cycle offset script, point time machine, bone time machine, as well as others that he has on his website, Hayasidist"s script for additional drawing tools is a must, and Mike Kelly's key skeleton script are the ones that I use the most. Of course, Rudiger's morph dials, nudge keyframe, and his select shape and import animation script get a lot of usage for me to.

Posted: Sun Jan 22, 2012 2:32 am
by mr negative72
jonbo, thanks for the info. I am going to look into those right now.
Posted: Sun Jan 22, 2012 5:46 pm
by mr negative72
jonbo, Im having trouble finding some of those scripts you mentioned. Got any links? Thanks a lot. I am really enjoying exploring the potential of scripts.
Posted: Sun Jan 22, 2012 6:04 pm
by jonbo
Posted: Mon Jan 23, 2012 8:46 pm
by mr negative72
in regards to the Morphdials, isnt it just easier to use the blend morphs sliders instead? maybe I am missing a key benefit since Im having such a hard time figuring out how to use it.
Posted: Tue Jan 24, 2012 2:14 am
by jonbo
Before ASP8.1 came out with the addition of relative blending, certain actions were harder to do with blend morphs like having a character look right and blink. Unless you created an action with the eyes looking right when it blinks, the eyes would return to center when you did the blink blend. There were ways around this but they're harder to set up. That's just a simple example. Morph dials also allow you to make a single action like eyes closed or look right, and by rotating the morph dial bone back the other way the action would reverse, i.e. eyes would open instead of close or look left instead of right. This lets you create fewer actions for a greater range of motions. The blend morph menu is kind of a PITA to work with as you have to keep calling it up for each time you use it, morph dials are available in the workspace at all times and give you a good range of subtle motions. I seen in your other thread you're having trouble with setting them up, check out this video I did for a guy. The first part is on installing the script which you can skip, but the rest is a simple set-up and use of the script. It might help.
http://dl.dropbox.com/u/53649091/scriptexample.wmv
Posted: Tue Jan 24, 2012 4:40 pm
by mr negative72
Thank you for the link , however I am a Mac user and I cannot play .wmv files on my computer. I converted it to a format I can watch but there was no video, only sound. Your explanaition makes a good argument for using Morphdilas... I WILL figure this out!!!
Posted: Mon Jan 30, 2012 2:50 pm
by mr negative72
Hey jonbo, I tried that link again and now its just completely gone! Any chance its on youtube or something or you could send me another link? I appreciate how helpful you've been and hate to keep bugging you about it but I NEED to figure out MorphDials. It would increase my workflow so much. Thanks again!
Posted: Mon Jan 30, 2012 3:39 pm
by jonbo
Sorry, I cleaned out my dropbox. Here's a link to youtube. It's a very simple example, I'll make a more detailed one if you need it.
http://youtu.be/lX7HK3BG2TY