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attach a particle effect to a falling object?

Posted: Mon Jan 09, 2012 3:33 am
by htone
i'm trying to put the pre-made smoke effect onto objects being affected by physics; but placing it behind them in the layer (as per users manual rocket tutorial 6.3) doesn't seem to work. am i missing something? or does it work differently with physics than it does with the path following?

Posted: Mon Jan 09, 2012 4:09 am
by jonbo
Yes, physics work much different than follow path. You can use bones to bind the particle layer to the objects. Here's an example of what I mean. Right click on this link and choose the save link as option to save it as an anime file. In the example, I have 1 bone that has been layer bound to both the rocket and the particle layers so they follow each other.

http://dl.dropbox.com/u/53649091/physics2.anme

Posted: Mon Jan 09, 2012 4:21 am
by htone
i see.... thank you so much. this has been driving me crazy for hours

Posted: Mon Jan 09, 2012 4:42 am
by jonbo
ur welcome. Don't drive yourself crazy, just come here and ask. Someone sure to answer you eventually. :)

Posted: Mon Jan 09, 2012 5:05 am
by htone
so now my smoke trail spins around the object, because it's round and is hitting things. is there a way to have the particle layer ignore the rotation of the object and just follow behind it?

Posted: Mon Jan 09, 2012 10:50 am
by slowtiger
Not automatically. You need to counter the object's rotation with rotating your particle layer the other way round.

(I think there once was a script which neutralised rotations of a bone at the end of a chain?)