Can I create evenly spaced objects with particle gen?
Posted: Wed Nov 09, 2011 10:45 pm
I am trying to make a parking lot with lights and have a character walk through it and up to a building.
I created a particle group and created a "street light" as a vector layer...set up how many I wanted and select evenly spaced option--but the lights are not distributed evenly--still looks a bit random and a bit clumpy.
Can the particle generator do this or do I need to create a group and create separate layers for each light and manually adjust the z-depth of each?
I created a particle group and created a "street light" as a vector layer...set up how many I wanted and select evenly spaced option--but the lights are not distributed evenly--still looks a bit random and a bit clumpy.
Can the particle generator do this or do I need to create a group and create separate layers for each light and manually adjust the z-depth of each?