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Animating AS objects along path Problems
Posted: Mon Oct 24, 2011 5:00 am
by derekpackard
I import vector and image objects....create a path for them to follow... then attach the in and out points.
Some objects work fine others jump way off like scale or position is relative to some other setting. Any way to zero out imported objects so they act right??
Posted: Wed Oct 26, 2011 12:37 am
by Joelsquare
Hi Derek,
I think I've encountered a similar problem when importing .obj files to go along a path. The solution for my situation was to make sure I ’reset' the XYZ coordinates prior to attaching them to the path.
Hope this helps.
-j
Posted: Wed Oct 26, 2011 1:04 am
by neon22
and make sure the layer origin for the layer-to-be-moved is in a 'good' place. The origin defines what moves along the path.
thanks for the info
Posted: Wed Oct 26, 2011 6:52 am
by derekpackard
and how do you reset the xyz I was looking for something like
that. All i see is the cross pattern for a layer for anchor point.
Is that what you mean?
Derek
Posted: Wed Oct 26, 2011 12:02 pm
by neon22
yes the Origin tool.
Also look at the data entry boxes at the top when you select "layer translate"(1) and any of the other tools.
Sometimes there is a reset button up there which will put it back to normal if you've wandered it off.
This happens a lot as you learn what you should be doing on frame zero vs. on an animation frame.
For the origin tool. Imagine you have made a vector shape you want to move along the path. If its centered (say its a circle) around the origin cross you can see on a layer - then the center of the circle will move along the path.
If its positioned so the bottom of the circle is resting on the origin cross then the circle will stay on that side of the path when it moves.
This is useful if you want to offset the object(circle) from the path.
So if you've made your object-to-animate in some other random place on the layer - you could move it to the origin, or reposition the origin using the Origin tool.
hope that's clearer...