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Tween is warping my thingy!

Posted: Sun Oct 02, 2011 2:16 pm
by kellz5460
Some of these movements are getting warped in between keyframes

but all I'm doing is essentially just rotating the layers

Does anybody know how I can fix this

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Image

thanks

Posted: Sun Oct 02, 2011 7:14 pm
by Rhoel
More information on the construction will help figure this out.

Three questions:
1 - Do you have a screen host of the bone layer order?

2 - Are you rotating a group layer with a static bone layer inside this, or is the actual top-level bone doing the rotate?

3 - are you using vector layers or images.

Rhoel

Posted: Mon Oct 03, 2011 1:45 am
by slowtiger
You definitely have either some scale keys in there, or you have inserted some Z values.

Posted: Mon Oct 03, 2011 1:49 am
by kellz5460
Rhoel wrote:More information on the construction will help figure this out.

Three questions:
1 - Do you have a screen host of the bone layer order?

2 - Are you rotating a group layer with a static bone layer inside this, or is the actual top-level bone doing the rotate?

3 - are you using vector layers or images.

Rhoel
No bones about it (seriously no bones- keys are point motion

Using vector layers

I rechecked the keys - theres no scaling on anything- I only rotated

I've had this problem before and I usually solve it by breaking up the action into a FBF thing but I'm curious how to fix it?

Posted: Mon Oct 03, 2011 1:54 am
by SvenFoster
I've had similar weird invisible keyframes... that is, I've done stuff, undone it.. it looks like its still getting something scaled... I go through every channel and look for key frames.. I delete all animation from the file and still it animates.

its the main reason I try not to animate in the same file as the character anymore.

Posted: Mon Oct 03, 2011 4:08 am
by slowtiger
- check top layer(s) with translate tool [1] selected, look for Z values in top of project window
- check same layers with scale tool [2] selected

Posted: Mon Oct 03, 2011 4:51 am
by VĂ­ctor Paredes
I'm almost sure you are not scaling the entire layer, but the points. It's normal to get that result, when moving points they always look for the shortest way to go from one position to another, so you get this kind of results.
For this kind of work it's better to rotate the entire layer or bind the points to bones instead of moving just the points.

Posted: Mon Oct 03, 2011 11:45 am
by kellz5460
thx alot -

I think Selgin's right- because I didn't bind the points to layer using a bone

so

Now it's fixed!