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Higher taste burritos animation

Posted: Sun Sep 18, 2011 10:39 pm
by ruscular3d
http://www.gentlechifitness.com/images/devin2.mov

This is my official first animation in progress. I bought the set of hands from Cartoon Solution, but it doe not have all the hand pose, but close. I may have to rework some of the hands. I figure out haw to do switch layers and interpolation, audio file and mouth poses. Yet to do action file for head turns.

All in all, I find this program to be awesome, and extremely fast learning curve in getting started.

Is their a chat group where I could converse and ask question about the program?

btw thanks to several people on switch layer tutes, papaguyo, action file setup and making the eye. Also thank the author of AS6 official guide.

Posted: Mon Sep 19, 2011 12:33 am
by Durand
Looks quite good so far. You could add some vector noise and extra lines to the legs etc to unify the appearance of the character.

Posted: Mon Sep 19, 2011 12:55 am
by kellz5460
not bad at all The switches on the hand are very well timed- just need the same effect on them as the rest of the body

Posted: Mon Sep 19, 2011 3:07 am
by ruscular3d
Okay I went in to each switch layer and animated the squiggly line and to the rest of the body.

http://www.gentlechifitness.com/images/devin2.mov
refresh page

Posted: Mon Sep 19, 2011 5:08 am
by GCharb
I usually draw the hands on separate layers with each fingers and the hand as separate shape, then I just change shape order for my needs.

I do not bother with posed hands as this is more flexible.

Love the animation, well done rusc!

Posted: Mon Sep 19, 2011 8:45 pm
by AmigaMan
Nice. Some well placed eyeblinks will add a lot of extra life. Timing is good.

Posted: Tue Sep 20, 2011 12:23 am
by dueyftw
Nice for the first try. Small suggestion, scale up the hand when he points, not a huge hand but enough to make it look 3d and then back down to normal as he put it by his side. IF you have the hand as a vector, then the finger pointing, largest, then then knuckles and leave the arm and wrist alone.

Dale

Posted: Tue Sep 20, 2011 4:21 pm
by 3deeguy
ruscular3d, from what I see you have the ability to draw hands yourself. The method I use is to search images on Google and take screenshots of the images I like. I create a subfolder for them which I then place in the main project folder.

Posted: Wed Sep 21, 2011 4:35 am
by ruscular3d
update with eye blink, now looking for slider control of action and how to set it up

Posted: Mon Oct 03, 2011 6:16 am
by ruscular3d
http://www.youtube.com/watch?v=nhsY6sD- ... ture=share

I plan on adding 2 product in his hand and zoom into the product and have the rest fade out!

Re: Higher taste burritos animation

Posted: Sun Mar 17, 2013 9:12 am
by ruscular3d
I use anime studio and motion artist software and tried to keep file size low
if you have chrome browser then you should be able to see it here www.cyberdreamcreation.com/highertaste/highertaste.html

if you don't use chrome then go here for a 13 mb quicktime file
www.gentlechifitness.com/highertaste/highertaste.mov