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some 2d game character motion
Posted: Mon Aug 22, 2011 7:49 pm
by mimer
i am not new in this software, but just found here...
following was some characters using the bone system in moho...
http://www.youtube.com/watch?v=coTas_O5r8o
http://www.youtube.com/watch?v=-w0YSWXIzX4
http://www.youtube.com/watch?v=JmGLg6nNErc
Feedbacks would be much appreciated.
thx
Posted: Wed Aug 24, 2011 3:51 am
by cheyne
They all mostly look pretty good to be honest
I don't have time to fully critique right now, just wanted to say they look cool. Can't wait to see them in action in a game.
Quick critique; rabbit character just seems WAY too slow.
Posted: Wed Aug 24, 2011 6:14 am
by aleXean
Drawn in ASP? Textured?
Nice!!!
Posted: Wed Aug 24, 2011 6:22 am
by mimer
to anyone who concerned
http://www.youtube.com/watch?v=S4i20JM8jrk
i use image wrap, because it is easily changed in PS
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to cheyne, rabbit need SLOW, because his legs are short, haha
Posted: Wed Aug 24, 2011 6:50 am
by cheyne
@mimer No worries if he is
meant to be that slow
Short or little legs doesn't have to result in a slow walk, think about Tom (Tom and Jerry) doing a little sprint across the ground, or a baby character making a dash for it.
Have a look at Tom's sprint at about 1:30
http://www.youtube.com/watch?v=5jMBxw7sf1o [/i]
Posted: Wed Aug 24, 2011 7:11 am
by mimer
i c yr point,
but i have some exeuse(haha)
what i try to stimulate the real world, if i short, i run slow, what u said is in cartoon, if u look carefully, u cannot court his step when he is running
the bone system of moho support what i said above to do so, even there is not to be compared to the 3d software
but yr reference is interseting, i am a big fans of tom and jerry too, i love jerry's cousin, Nibble
get yr point now, and maybe use it in other new character, thanks anyway...
cheyne wrote:@mimer No worries if he is
meant to be that slow
Short or little legs doesn't have to result in a slow walk, think about Tom (Tom and Jerry) doing a little sprint across the ground, or a baby character making a dash for it.
Have a look at Tom's sprint at about 1:30
http://www.youtube.com/watch?v=5jMBxw7sf1o [/i]
Posted: Wed Aug 24, 2011 8:02 am
by mimer
just one more, in case i need run fast if i am Hobbit, i need to shorten the run cycle and make more steps, or widen the distance of run cycle covered, depending the case...
Posted: Wed Aug 24, 2011 9:42 am
by Genete
There is one unwanted leg movement on the Ogre after weapon is thrown. It can be caused due to a mistmach between star of Stand pose and end of Weapon Throw pose.
-G
Posted: Wed Aug 24, 2011 11:23 am
by mimer
u are right, thanks
probably i am too tight to these bones, i will correct it...
Genete wrote:There is one unwanted leg movement on the Ogre after weapon is thrown. It can be caused due to a mistmach between star of Stand pose and end of Weapon Throw pose.
-G
Posted: Fri Aug 26, 2011 2:39 pm
by paulcopeland
great animations you have there.
Each characters different actions suit them well.
Paul.
Posted: Tue Aug 30, 2011 10:56 am
by mimer
http://www.youtube.com/watch?v=tzm85UVxeoY
http://www.youtube.com/watch?v=Co-jXhzabUQ
the above links are new, this serie is ended, wish i could find a new job using these animations
thanks feedbacks, hope u enjoy...

Posted: Sun Dec 04, 2011 11:36 am
by patricia3d
Very nice to see this one
http://www.youtube.com/watch?v=JmGLg6nNErc
why you made this hidden from the world. Let every one see and enjoy
Posted: Sun Dec 04, 2011 4:07 pm
by AmigaMan
They look good. The only thing I noticed is that every character, except the rabbit, have the arms and legs on the same side moving together on the walks rather than opposing limbs.
Posted: Tue Dec 13, 2011 5:41 pm
by mimer
AmigaMan wrote:They look good. The only thing I noticed is that every character, except the rabbit, have the arms and legs on the same side moving together on the walks rather than opposing limbs.
i c yr point, but i am lazy to fix becos, i just use these work to tell ppl i know doing these thing...
Posted: Tue Dec 27, 2011 9:35 pm
by Gnaws
Nice character designs!
