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My spaceship looks distorted
Posted: Wed Aug 17, 2011 10:33 am
by 3deeguy
I'm wondering how animators keep 'XY rotate layer' from looking flat. If there is a way to convert my spaceship to 3D I'm willing to do the work. If the best way to rotate the spaceship is point translation of the vectors inside the group layer I'm more than willing to do the work. I need to step back and listen. I want to make the ship zoom off into the distance but I did not draw it at the proper angle. The video clip shows what happens up to the point where the spaceship rotates. It isn't the final version.
http://www.youtube.com/watch?v=GdK605xr3BI
Posted: Wed Aug 17, 2011 10:41 am
by GCharb
If you go in your library, under effects/blendmorph/partners/Victor Paredes, you will find a blendmorph space ship that could give you an idea on how to do these!
Posted: Wed Aug 17, 2011 10:58 am
by 3deeguy
Thanks Gilles. That's what I want to do. I'll study the file.
Posted: Wed Aug 17, 2011 11:39 am
by VĂctor Paredes
Hi, the best way to work with blend morph for this kind of movement is to draw (in any software you want) two or more view angles of your spaceship. then trace one of them in AS and animate the points to get the next draw. Be sure of moving the corresponding points. For example, the point of the wing must be the same in all poses. If you make it like that, the effect will work fine.
So, let's suppose you have 3 poses (or view angles)
frame 1 is the first pose
frame 12, the second
frame 24, the third
When your animation be working good between that 24 frames, create the 3 actions and copy each of the keys on them (all in frame 1 to get blend morph targets).
Be sure to add keyframes for all the points in all the three poses. You can add keys for width and curvature too.
Posted: Wed Aug 17, 2011 12:32 pm
by 3deeguy
Hi selgin. I'm told that you are the author of that file. The spinning planet came from learning one of your other techniques. Thanks for your contributions to the forum.
Posted: Wed Aug 17, 2011 12:42 pm
by GCharb
Yes, selgin is Victor paredes, I should have mentioned it!