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Animation to Action?
Posted: Wed Jul 20, 2011 7:09 pm
by DK
Hi.
IS it be possible to write a script that can convert all the keyframes on a Bone Layers/Layers animation into an Action?
Or
Is there a another way to achieve this?
I have a lot of cyclic animations using the same bone structure I would like to save out as Actions for easy accessibility.
Cheers
D.K
Posted: Wed Jul 20, 2011 7:49 pm
by GCharb
Was it Mike Kelley from the animators forum who wrote a save/load script for animation?
Might do the trick for you!
Posted: Wed Jul 20, 2011 7:55 pm
by jonbo
Rudiger has a script for sale at Content Paradise that does just that. I've only done a few tests with it and it seems to work very well. here's the link to the script.
http://www.contentparadise.com/productD ... x?id=18107
Posted: Wed Jul 20, 2011 8:06 pm
by DK
Hi Guys.
Many thanks for your help.
Cheers
D.K
Posted: Wed Jul 20, 2011 9:13 pm
by Rudiger
I think GCharb is talking about PonySmasher's
Load/Save Bone script that Mike Kelley later incorporated into his Swiss Army Tool.
Heyvern has a similar script, which he gives the link to in the same thread.
The main difference between these and my script, is my script works on every animation channel, not just bone animation and you don't need to name the bones, they just need to be in the same order.
Posted: Wed Jul 20, 2011 10:14 pm
by DK
Hi Rudiger.
Ahhh....I understand what you are saying. Verns load save animation script is;nt too bad. I use it all the time but the thought had'nt crossed my mind to load the animations into the Actions layer...duh
Rudiger.....I might give your script go
Thanks heaps
D.K
Posted: Wed Jul 20, 2011 11:38 pm
by DK
Hi Rudiger.
I purchased your rt_Import_animation_v1.1 script and it does'nt appear to work with AS 5.6.
I get this error message:
Code: Select all
...o Pro\scripts\menu\Animations\rt_import_animation.lua:382: attempt to call method"loadDocument"(a nil value)
D.K
Posted: Thu Jul 21, 2011 12:06 am
by Rudiger
DK wrote:Hi Rudiger.
I purchased your rt_Import_animation_v1.1 script and it does'nt appear to work with AS 5.6.
I get this error message:
Code: Select all
...o Pro\scripts\menu\Animations\rt_import_animation.lua:382: attempt to call method"loadDocument"(a nil value)
D.K
Yes, I'm afraid it only works with version 6.2 and above. I didn't realise you were still running 5.6. I'm sure you would be able to get a refund from Content Paradise.
Posted: Thu Jul 21, 2011 12:14 am
by DK
Hi Rudiger. No probs. I have all versions of AS being a Beta tester but I just prefer to use AS 5.6. I can use Verns script for 5.6 if I want to. I just wanted to see how yours worked.
I Just tried it in AS8 and it works well.
Cheers
D.K
Posted: Thu Jul 21, 2011 12:23 am
by Rudiger
OK, cool. If I thought there was a big enough demand for it, I could support 5.6 by making it get the channel information from the anme file directly, but there doesn't seem to be that big a demand for the current version, even though most people would have version 6 or later.
Posted: Sun Aug 14, 2011 6:30 am
by Breinmeester
Your script is a life saver for big projects with multiple animators working with the same rigs, Rudiger! Even if demand is low, your work is still very much appreciated!!!