Looks good enough.
But of course you can spend time endlessly to improve this ... I just noticed when testing myself. See result:
http://www.slowtiger.de/examples/motte1.mov (you can stop the Quicktime and flip through the single frames).
I tried to do a nice moth with just 1 wing image. Setup:
- moth group
- - wing 1 image
- - wing 1 image (flipped)
- - body image
I dragged the wing images into position relative to the body, then set each origin directly at the center of the body - because I wanted the wing to rotate (Y) around that axis.
Problem #1: I could not animate 1 wing and then just duplicate and flip that - because flipping a layer means a 180° turn around Y, exchanging top and bottom! I had to animate each wing for itself.
Problem #2: when I translated the whole moth a bit to the side, the wings distorted! Turns out I had to disable 3D camera in the prefs. (If you need to build a complex scene with bugs and 3D, you'll need to render the bugs separately first without 3D camera, then import into new scene and do 3D stuff.)
Problem #3: the inbetweens of Up and Down position looked too similar and appeared as standing still and just flickering. (Note that the position with outspread wings is just an inbetween in flying, the extremes are really over and below the moth's body.) I tried to make the inbetween positions different for the up- and downbeat, but that wasn't enough. So I decided to colour the wings according to position: darker for down, lighter for up.
New setup:
- moth group
- - wing 1 group
- - - wing 1 image (transparent)
- - - wing 1 vector shape (colour)
- - wing 1 group (flipped)
- - - wing 1 image (transparent)
- - - wing 1 vector shape (colour)
- - body image
Of course now I had to animate the wing group instead of the wing image. The vector shape beneath got a nice colour animation from dark to light and back again. All animation needed to be cycled the same length of 8 frames.
Problem #4: since I positioned the origin of the wings over the moth body's center it looked funny now to have the Down position still on top of the moth. So as a last touch I animated layer order with putting the body on top or below the wings in the middle of the flap. Cycle again.
I only did a perfect circle flight with this moth, but you can imagine how much more naturally any irregular path would look like, especially with smaller bugs. The smaller the bug, the more irregular the path of flight!
Conclusion:
- It takes more time than expected.
- Concentrate on how it looks, not on perfect mechanics - these will only look slow and artificial.
- Less keys and shorter cycles give a better impression.
- Don't forget shading/colour changes, these will be more important than any perspective distortion which is barely visible in this scale.