3D tires with physics (and question about strokes in 3d)
Posted: Tue Jul 12, 2011 10:38 pm
I'm working on an animated documentary about a guy who builds houses out of old tires.
So since tires are going to show up a lot in different angles I decided to model and texture one in 3D in Anime studio using the lathe 3D option.
It was actually pretty recently that I figured out you can use image textures on the 3D objects you make in AS...
There is one scene where a bunch of tires fall down from the sky so I tested the physics feature and it worked out pretty well: Test clip
On the tire to the right I actually animated a little squash and stretch after turning off the physics but it doesn't really show.
By the way, does anyone know why this happens:

The grid making up the floor is made with the same stroke width all over, but when you rotate it in 3D space it gets thick on one side and thin on the other. This pretty much always happens to me. Very annoying.
So since tires are going to show up a lot in different angles I decided to model and texture one in 3D in Anime studio using the lathe 3D option.
It was actually pretty recently that I figured out you can use image textures on the 3D objects you make in AS...

There is one scene where a bunch of tires fall down from the sky so I tested the physics feature and it worked out pretty well: Test clip
On the tire to the right I actually animated a little squash and stretch after turning off the physics but it doesn't really show.
By the way, does anyone know why this happens:

The grid making up the floor is made with the same stroke width all over, but when you rotate it in 3D space it gets thick on one side and thin on the other. This pretty much always happens to me. Very annoying.