Page 1 of 1

taking advantage of interpolated switch layers!

Posted: Fri Jun 24, 2005 9:10 am
by kasjorg
Hi all,

I think the combination of interpolated switch layers and the great bonesystem is a fantastic way to create a "handmade feeling" in the movement of characters. What I do is put all the parts of my character in sepperate interpolated switch layers, -head, eyes, mouth, nose, ears etc. - and make sure I have the same amount of vectorpoints in the sublayers. (using many shapes in the sublayers is also i good idea) Then I do all the different positions I want , -front view, 2/3, side view etc. and mouthshapes matching them all. When I make my skeleton and attatch the switch layers I have all (almost) the options I want for turning the head any way I want. -Also putting different parts on layers I can move them in Z space!! This is a long process but when the setup part is done doing the animation is just great fun!! -Now I was wondering, -if I do say front view and 2/3 view in my switch sublayers and watch the head turn between the two -is there any way to stop the animation say 1/3 of the way- and use that drawing for expression and bone movement? I can insert a keyframe on my timeline but then the first (front view) will just be held for that amount of frames! This would be a great way of using angels of the character without actually having to draw them, -I mean moho already calculated the angle so why not use it? Also questions and ideas to this workprocess are very welcome.

Check out my test.
http://www.undertegnede.com/VISMAND1.MOV

Posted: Fri Jun 24, 2005 10:04 am
by Rai López
I personally think that a good morphing tool give to our characters so posibilities and life, that Moho would must have more advanced features for morphing that only a simple way of incontrolable and linear point interpolation, yes... (good morphing is an essencial feature in any character animation program).

Posted: Fri Jun 24, 2005 10:05 am
by Nichod
Anyway way you could post this in avi? Or something other then quicktime. Only have access to my work computer at the moment. And administration does not allow quicktime to be installed for some odd reason.

Brian

Posted: Fri Jun 24, 2005 11:47 am
by kasjorg
Sure Brian,

Oh wich brings me a differrent problem, where can I find an AVI compressor I can only export uncompressed AVI and my file ends up 60 mb. but here´s a swf



http://www.undertegnede.com/VISMAND.SWF

Posted: Fri Jun 24, 2005 3:04 pm
by 2ner
I think a good feature request would be to have Moho generate a new switch layer at 1/3 or whatever. As you say, it's already been calculated.

Good animation. I sure would like to see the .moho file.

Posted: Fri Jun 24, 2005 6:40 pm
by jorgy
Very impressive. I too would like to encourgage you to share your moho file. :-)

Posted: Sat Jun 25, 2005 10:10 am
by nobudget
Looks very good!

"where can I find an AVI compressor"
Microsoft Windows Media Encoder, not only the best for Windows .wmv files but completely free. Not the most elegant piece of software but start with the presets and you'll be fine.

For Flash video (FLV) try the free Riva encoder. FLV is better in cross-platform compatibility but the quality is a bit less then most streaming formats.

If you have more clips please show them!

Reindert.
www.nobudgetvideo.com

Posted: Sat Jun 25, 2005 11:25 am
by Nichod
Very well done. The ears are the only part that could need some work with the head turn. Would love to see the Moho file as well. But thats up to you as I'm sure it took some time to set this all up. Thanks for posting up the swf.

Brian

Posted: Sun Jun 26, 2005 9:38 am
by kasjorg
hi guys,

thanks for the nice words, I would be happy to share the moho file and some more movieclips. But Im out the office now and will be the next week. So check again in 10 days or so and I will post some of my stuff.

Posted: Tue Jul 12, 2005 3:38 pm
by 00moa00
kasjorg wrote:hi guys,

thanks for the nice words, I would be happy to share the moho file and some more movieclips. But Im out the office now and will be the next week. So check again in 10 days or so and I will post some of my stuff.
HI!

We've not forgotten ! :D

I really want to see your moho file to better understanding your tricks !

Posted: Tue Jul 12, 2005 5:35 pm
by WillBellJr
Nichod wrote:Very well done. The ears are the only part that could need some work with the head turn. Would love to see the Moho file as well. But thats up to you as I'm sure it took some time to set this all up. Thanks for posting up the swf.

Brian
What part of the ear do you feel needs work??

I scrubbed the animation back and forth and I feel it's perfect. Even the left eye is hidden and revealed without shifting or incorrect movement. The left ear also.

I feel it's a perfect head turn - bravo!

-Will

Posted: Sat Jul 30, 2005 12:48 am
by mooncaine
Very nice! I hope to learn how to do that! I've just started with 2d and Moho, and I was wondering to myself how I'd deal with turning characters without having to draw a lot of frames by hand.

I'm impressed.

Posted: Mon Aug 08, 2005 1:54 pm
by kasjorg
Sorry, sorry,

I´ve been away from my Moho a short while!! Here is the Moho file hope I can inspire some more ideas. Please write back with ideas or questions.

Kasper

http://www.undertegnede.com/vismand.moho

More Information

Posted: Tue Nov 01, 2005 1:32 am
by anjum
Can you post a small tutorial about your method. That will be great.

Posted: Wed Nov 02, 2005 7:48 am
by T
Wow, I'm very impressed... this problem of the turning head attacked from a 2d interpolated layer solution versus the 3d solution I've been fumbling along with.

Really not much extra work if the character is going to be used a lot.

Kudos.