3D .OBJ Material Opacity/Translucency?
Posted: Thu Jun 16, 2011 10:17 pm
Hello!
I've been having a lot of success using Anime Studio Pro on a project I've been working on, but I've been having one small problem that I can't seem to figure out.
I've been wanting to make a 3D "stage", so to speak. Essentially, a 3D box in which I use 2D layers. The purpose of the box is to allow various, easy camera resets to get different angles.
I've been able to import 3D objects from Wings3D, but, while the face color of the material is present in the imported obj, the 50% opacity of the material is not present, and I'm hoping to get a glass effect.
I've been able to work around this problem by exporting the .obj files from Wings3D in several different selections, specifically the "glass" piece of the object seperately, and the rest of the object after. I can set the opacity of the "glass" layer using Anime Studio's opacity setting inside the layer options for that particular 3D object, giving me a fair glass effect.
However, as my 3D OBJ gets larger, and as I intend to start using multiple instances of the objects, I'd prefer to have the materials be accurate without the workaround. There appears to be some 3D edge/vector issue as well, when abutting the glass layer into where it should set, causing some slight artifacts along the seam. This may be because I need to tweak the .obj, though, as my edge loops aren't necessarily clean and there is some indication of weird math taking place during the smooth processes, mostly because of some strange spots which don't smooth well.
Is it possible for imported .obj objects to have transparency? I've also had trouble getting my textures to import when I was testing out different UV mappings. The color of the material imports, but not the image-based texture.
I'll continue with the workaround if it isn't possible to have translucent/transparent 3D .OBJ materials, but I'd prefer to learn what I am doing wrong if in fact it's my inexperience to blame.
H.K.
I've been having a lot of success using Anime Studio Pro on a project I've been working on, but I've been having one small problem that I can't seem to figure out.
I've been wanting to make a 3D "stage", so to speak. Essentially, a 3D box in which I use 2D layers. The purpose of the box is to allow various, easy camera resets to get different angles.
I've been able to import 3D objects from Wings3D, but, while the face color of the material is present in the imported obj, the 50% opacity of the material is not present, and I'm hoping to get a glass effect.
I've been able to work around this problem by exporting the .obj files from Wings3D in several different selections, specifically the "glass" piece of the object seperately, and the rest of the object after. I can set the opacity of the "glass" layer using Anime Studio's opacity setting inside the layer options for that particular 3D object, giving me a fair glass effect.
However, as my 3D OBJ gets larger, and as I intend to start using multiple instances of the objects, I'd prefer to have the materials be accurate without the workaround. There appears to be some 3D edge/vector issue as well, when abutting the glass layer into where it should set, causing some slight artifacts along the seam. This may be because I need to tweak the .obj, though, as my edge loops aren't necessarily clean and there is some indication of weird math taking place during the smooth processes, mostly because of some strange spots which don't smooth well.
Is it possible for imported .obj objects to have transparency? I've also had trouble getting my textures to import when I was testing out different UV mappings. The color of the material imports, but not the image-based texture.
I'll continue with the workaround if it isn't possible to have translucent/transparent 3D .OBJ materials, but I'd prefer to learn what I am doing wrong if in fact it's my inexperience to blame.
H.K.