Walk cycle WIP / jerky motion, help please
Posted: Thu May 26, 2011 9:24 pm
Hi everyone,
I've been working on a walk cycle for main character in my first short. I used references including video refs and Animators Survival Kit.
I am mostly happy considering it's my 2nd walk cycle ever (last one about 10 years ago!) but straight up I can see the motion is a "jerky".
Using default interpolation, "smooth".
I'm aiming for a "jolly gait" for the characters walk. Ultra cheery walking along on a beautiful day.
This is a first pass, so I know I need to:
1. get some bopping in the torso and head to help with a convincing walk
2. some point animation to make the arms look nice
3. arm/shoulders to move back and forth
Besides the above which I'll work on, I would really appreciate some pointers while I practice.
Maybe I need to look at changing interpolation method? Easing in or out, in/out etc? Time to get my nose stuck back into Animators Survival Kit.
VIDEO:
http://www.youtube.com/watch?v=VdjYr2Rzg7Q
I've been working on a walk cycle for main character in my first short. I used references including video refs and Animators Survival Kit.
I am mostly happy considering it's my 2nd walk cycle ever (last one about 10 years ago!) but straight up I can see the motion is a "jerky".
Using default interpolation, "smooth".
I'm aiming for a "jolly gait" for the characters walk. Ultra cheery walking along on a beautiful day.
This is a first pass, so I know I need to:
1. get some bopping in the torso and head to help with a convincing walk
2. some point animation to make the arms look nice
3. arm/shoulders to move back and forth
Besides the above which I'll work on, I would really appreciate some pointers while I practice.
Maybe I need to look at changing interpolation method? Easing in or out, in/out etc? Time to get my nose stuck back into Animators Survival Kit.
VIDEO:
http://www.youtube.com/watch?v=VdjYr2Rzg7Q