Texture behaviour
Posted: Wed Apr 06, 2011 11:47 am
I want to build up characters from elements like this:
http://www.slowtiger.de/examples/txt_nobone.mov
a vector shape with an animated outline, filled with a tiling texture. These should be layer bound to a bone rig. But when I do that, I get this:
http://www.slowtiger.de/examples/txt_bone_null.mov
Being bound destroys the "tile" property of the texture completely. And it can't even be restored by dragging that vector layer out of the bone layer, nor by erasing the shape and creating a new one!
What I use now as a workaround is to put each vector layer into its own group layer, and this group layer inside the bone layer. That way at least layer binding is possible:
http://www.slowtiger.de/examples/txt_group.mov
It would be nice to be able to have flexible binding, but I found no way to make it work with tiled textures. Any thoughts?
(Tested in 5.3 and 6.2)
http://www.slowtiger.de/examples/txt_nobone.mov
a vector shape with an animated outline, filled with a tiling texture. These should be layer bound to a bone rig. But when I do that, I get this:
http://www.slowtiger.de/examples/txt_bone_null.mov
Being bound destroys the "tile" property of the texture completely. And it can't even be restored by dragging that vector layer out of the bone layer, nor by erasing the shape and creating a new one!
What I use now as a workaround is to put each vector layer into its own group layer, and this group layer inside the bone layer. That way at least layer binding is possible:
http://www.slowtiger.de/examples/txt_group.mov
It would be nice to be able to have flexible binding, but I found no way to make it work with tiled textures. Any thoughts?
(Tested in 5.3 and 6.2)