I'm using a switch layer to animate a character's mouth
Posted: Tue Apr 05, 2011 1:04 pm
I'm using a switch layer to animate a character's mouth. I have dumped three vector layers inside the switch layer, each representing a different mouth position, imported the dialogue audio file and then selected it as the source in the switch settings of the switch layer....
However, as far as I can tell, when I play it, the software is only utilising one of the vector layers in the switch layer... it just flashes that on and off and ignores the other mouth positions...
Any thoughts?

However, as far as I can tell, when I play it, the software is only utilising one of the vector layers in the switch layer... it just flashes that on and off and ignores the other mouth positions...
Any thoughts?