my 3 first questions: rendering, scripts, ugly shapes
Posted: Thu Mar 10, 2011 9:07 am
Dear Forumers!
Could anyone help me please in this questions?
1.
I'm making an animation for a song - it will be about 4 minutes. The caracters, places etc. are ready, next week I m going to make their animation - movings. I tried to export a short part of it today (120 frames) and it have been a huge file. (about 200MB) As I counted, when it would be finished the size would be near the 10GB. I've read forums for solutions and tried to export other formats and rendering types, to see what happends, but the size stayed almost the same. I'd like to send it, publish on TV etc. and I need a small file size but very high (near HD) quality. I don't know how can I do this, because with best quality it was very rastered/pixeled too after make rendering.
2.
If I switch on a script 'warp' ALL of my vector layers - shapes - get a noizy outline. I couldn't know how should I switch it off from all with one click, and I must to make the changes on the layer setting windows all one at a time on each layers :S
3.
Are any rules/solutions, when the bones move the vector layers, the shapes won't be then ugly, 'broked' - won't be white hole, when they cover each other (elbow, knees etc.)? I can resolve the problem as I m testing the optimal berths/places of the vector points, but I lose a lot of time so.
Thanks for your help!
Could anyone help me please in this questions?
1.
I'm making an animation for a song - it will be about 4 minutes. The caracters, places etc. are ready, next week I m going to make their animation - movings. I tried to export a short part of it today (120 frames) and it have been a huge file. (about 200MB) As I counted, when it would be finished the size would be near the 10GB. I've read forums for solutions and tried to export other formats and rendering types, to see what happends, but the size stayed almost the same. I'd like to send it, publish on TV etc. and I need a small file size but very high (near HD) quality. I don't know how can I do this, because with best quality it was very rastered/pixeled too after make rendering.
2.
If I switch on a script 'warp' ALL of my vector layers - shapes - get a noizy outline. I couldn't know how should I switch it off from all with one click, and I must to make the changes on the layer setting windows all one at a time on each layers :S
3.
Are any rules/solutions, when the bones move the vector layers, the shapes won't be then ugly, 'broked' - won't be white hole, when they cover each other (elbow, knees etc.)? I can resolve the problem as I m testing the optimal berths/places of the vector points, but I lose a lot of time so.
Thanks for your help!