Left and right eye settings for 3D render in separate passes
Posted: Wed Feb 16, 2011 6:39 am
Hi --
I want to render out a 3D scene in Anime Studio in two passes -- one for the left eye and one for the right eye.
Assuming the camera is stationary and in the default position in Anime Studio, and pretending that the setting for the anaglyph export is 0.02, what do I need to set the camera for the left eye and the right eye at to obtain the identical field of depth I would get if I rendered everything out as a single anaglyph pass?
I assumed that the pass for the left camera should have a X location of -0.01 and the pass for the right camera should have a Y location of +0.01 (since the camera's default X position is 0), but the 3D depth appears to be off. (The end result is closer to the screen than what it would be if I rendered the scene to anaglyph or viewed it in Anime Studio in anaglyph in real time.)
Do I need to adjust each camera's pan so that they're facing inward? Is there some other setting I'm missing?
I want to render out a 3D scene in Anime Studio in two passes -- one for the left eye and one for the right eye.
Assuming the camera is stationary and in the default position in Anime Studio, and pretending that the setting for the anaglyph export is 0.02, what do I need to set the camera for the left eye and the right eye at to obtain the identical field of depth I would get if I rendered everything out as a single anaglyph pass?
I assumed that the pass for the left camera should have a X location of -0.01 and the pass for the right camera should have a Y location of +0.01 (since the camera's default X position is 0), but the 3D depth appears to be off. (The end result is closer to the screen than what it would be if I rendered the scene to anaglyph or viewed it in Anime Studio in anaglyph in real time.)
Do I need to adjust each camera's pan so that they're facing inward? Is there some other setting I'm missing?