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More character portraits
Posted: Tue Feb 15, 2011 10:55 pm
by Vagabond
Posted: Tue Feb 15, 2011 11:42 pm
by PARKER
Seems that somebody have been working hard

The face of the last one was really amazing, soon you could be getting an 100% realistic face.
Re: More character portraits
Posted: Wed Feb 16, 2011 1:44 am
by Paul Mesken
Vagabond wrote:I've taken a break from learning backgrounds and have been practicing my character creation. I see what people mean by improving the drawing tools in AS. Blending shapes, BRIGHT soft spots, textured fills, and depth are hard to achieve. What do you think so far? Anyone have advice for a struggling artist?
What is your goal? It's clear you're working from photos. And you're mixing styles, realistic shading and outlined parts mixed together. If you're looking for heightened realism (as opposed to 100% realism which is very easy to achieve, tons of books out there which teach regular people to draw photo realism in 3 days) then
Adam Hughes' site might be interesting to you.
Posted: Wed Feb 16, 2011 1:49 am
by PARKER
I think gradient needs tranparency but achieving blending shapes, BRIGHT soft spots, textured fills, and depth is not that hard in AS.
I specially think that the soft edge effect is really nice.
Posted: Wed Feb 16, 2011 4:07 am
by Vagabond
PARKER wrote:Seems that somebody have been working hard

The face of the last one was really amazing, soon you could be getting an 100% realistic face.
Thanks! Each one of these are rigged and some have actions already. Unfortunately, I'm having a little trouble with Rudiger's MorphDials.
But, here's a pic that has me frustrated...
PARKER, how in the world did you do Beiber's hair?!!?

I used strokes with a line width of 1 that tapered to 0 at the ends. The actual points are visible. When I applied a soft edge of 1 then some of the ends disappeared.
Posted: Wed Feb 16, 2011 4:17 am
by sbtamu
What trouble are you having with morphdials?
Re: More character portraits
Posted: Wed Feb 16, 2011 4:19 am
by Vagabond
Paul Mesken wrote:What is your goal? It's clear you're working from photos. And you're mixing styles, realistic shading and outlined parts mixed together. If you're looking for heightened realism (as opposed to 100% realism which is very easy to achieve, tons of books out there which teach regular people to draw photo realism in 3 days) then
Adam Hughes' site might be interesting to you.
Good call!! I like Adam Hughes' style very much. Selgin posted this link in another thread
viewtopic.php?t=14313
I hadn't thought about it. i was just experimenting but I will be conscience of mixing the styles in the future.
thanks
Posted: Wed Feb 16, 2011 4:58 am
by Vagabond
sbtamu wrote:What trouble are you having with morphdials?
Um... I just reinstalled it on ASP6 and it's working now. I was getting Lua Console errors until I added the Menu scripts to create and bake morphs.
I thought they were optional.
Posted: Wed Feb 16, 2011 7:33 pm
by PARKER
Adam Hughes' works look very impressive, i like his style, when im free i will check it out more closely, thanks for the link.
Vagabond wrote:
PARKER, how in the world did you do Beiber's hair?!!?

I used strokes with a line width of 1 that tapered to 0 at the ends. The actual points are visible. When I applied a soft edge of 1 then some of the ends disappeared.
Use thicker strokes then, that should solve it.
Posted: Sun Feb 27, 2011 7:36 pm
by Kalamonkey
" a struggling artist?" What part of you is struggling? You got mad skills!
Posted: Mon Feb 28, 2011 8:46 pm
by Vagabond
Kalamonkey wrote:" a struggling artist?" What part of you is struggling? You got mad skills!
THANKS!
I was stuck in between a realistic style and a cartoon style. It's taking forever to make actions for the characters.